started the facelift of the repo, adding in bans and timeouts. That comes with some restructure.
Also implementing a goroutine limit for command handlers and options around that, as well as moving
the intents to options to allow stronger restrictions
This commit is contained in:
2026-02-24 16:54:25 -05:00
parent c291f68005
commit 6816d7359b
6 changed files with 247 additions and 155 deletions

View File

@@ -2,44 +2,48 @@ package bolt
import (
"fmt"
"time"
dg "github.com/bwmarrin/discordgo"
)
const (
// the max discord allows for basic messages
// the max length allowed for basic messages
MSG_MAX_LENGTH = 2000
)
// the message struct is passed to the command payload providing basic
// message information and needed methods
// Message contains basic information about the messages received and provides a few methods
// for handling replies, bans, timeouts, reaction, and deletion. All Discord utilities will use
// a timeout to prevent hanging for too long, this timeout can be customized with the WithTimeout
// option.
type Message struct {
Author string //username of message author
ID string //discord ID of message author
msgID string //id string of message
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
channelID string //id of channel message was sent in
Server string //message guild
serverID string //id of guild message was sent in
Attachments []MessageAttachment
Author string //current username of the message author
authorID string //discord ID of message author
authorRoles []string
ID string //message ID
Words []string //message data split on whitespaces
Content string //entire message data string
Channel string //name of channel message was sent in
channelID string //ID of channel message was sent in
Server string //name of guild message was sent in
serverID string //ID of guild message was sent in
Attachments []MessageAttachment //any attachments bound to the message
Mentions []*dg.User
sesh *bolt
}
// applies reaction to message
// React applies reaction to the message
func (m *Message) React(emoji Reaction) error {
return m.sesh.MessageReactionAdd(m.channelID, m.msgID, fmt.Sprint(emoji))
return m.sesh.MessageReactionAdd(m.channelID, m.ID, fmt.Sprint(emoji))
}
// sends response to message, if the response length is greater than 2000 characters the
// messages are split and sent seperatly
// Respond sends a response to the message, handling chunking if the message exceeds max length
func (m *Message) Respond(res string) error {
if len(res) > MSG_MAX_LENGTH {
for len(res) > 0 {
//send full chunk size allowed by discord
sc := res[:MSG_MAX_LENGTH]
rep := m.sesh.createReply(sc, m.msgID, m.channelID, m.serverID)
rep := m.sesh.createReply(sc, m.ID, m.channelID, m.serverID)
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
if err != nil {
return err
@@ -48,7 +52,7 @@ func (m *Message) Respond(res string) error {
//if we have left than a full chunk send the rest and break the loop
if len(res) < MSG_MAX_LENGTH {
final := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
final := m.sesh.createReply(res, m.ID, m.channelID, m.serverID)
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, final)
if err != nil {
return err
@@ -61,30 +65,44 @@ func (m *Message) Respond(res string) error {
return nil
}
//short enough message to send in one message
rep := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
//short enough message to send in one go
rep := m.sesh.createReply(res, m.ID, m.channelID, m.serverID)
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
return err
}
// deletes the message from the channel
// Delete removes the message from the current channel
func (m *Message) Delete() error {
return m.sesh.ChannelMessageDelete(m.channelID, m.msgID, nil)
return m.sesh.ChannelMessageDelete(m.channelID, m.ID, nil)
}
// this struct has all of the needed information from the messageCreate event so that
// commands can be run asynchronously. Passing the messageCreate to payloads can block routines
type MessageCreateEvent struct {
AuthorUsername string
AuthorID string
AuthorRoles []string
MsgID string
Msg string
MsgChanID string
MsgChanName string
MsgGuildID string
MsgGuildName string
MsgAttachments []*dg.MessageAttachment
// Timeout sets a timeout for the message author
func (m *Message) Timeout(duration time.Time) error {
return m.sesh.GuildMemberTimeout(m.serverID, m.authorID, &duration)
}
// ClearTimeout removes all timeouts for the message author
func (m *Message) ClearTimeout() error {
return m.sesh.GuildMemberTimeout(m.serverID, m.authorID, nil)
}
// Ban removes a user from the server, banning them and removing all messages within the range of
// the days parameter
func (m *Message) Ban(reason string, days int) error {
return m.sesh.GuildBanCreateWithReason(m.serverID, m.authorID, reason, days)
}
// unban user
// ClearBan deletes the ban on message Authors
// lol this won't work, they're banned, same with all clear*
func (m *Message) ClearBan() error {
return m.sesh.GuildBanDelete(m.serverID, m.authorID)
}
func (m *Message) Mute(username string) error {
return m.sesh.GuildMemberMute(m.serverID, m.authorID, true)
}
// message attachment details