adding reaction support (#2)

- some rework of structure to allow for more puposeful response usage
- react and response now live on the message itself
- message structs split into own file
- readme updated to use new methods

Reviewed-on: #2
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
This commit is contained in:
2025-07-09 20:11:12 +00:00
committed by jake
parent 113fcbf2d1
commit 90a17ded2b
4 changed files with 144 additions and 52 deletions

View File

@@ -1,28 +1,49 @@
# bolt
The nuts and bolts of a Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides very quick bootstrapping for simple Discord bots.
The nuts-and-bolts of Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides quick and easy bootstrapping for simple Discord bots.
## Usage
### Token
Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"
### Commands
Commands are represented by the Command struct. Any roles in the Command struct can run the command, if the Roles field is empty anyone can run the command.
Commands are represented by the command struct and contain all needed information for bolt to handle the command payload. Including the command timeout as well as the Roles allowed to run the command.
```go
type Command struct {
Trigger string //command that triggers payload NOT including the indicator
Payload Payload //payload function to run when a command is detected
Timeout time.Duration //the amount of time before command can be run again
lastRun time.Time //timestamp of last command run
Roles []string //roles that can use command, if none are set anyone can run the command
Roles []string //roles that can use command, if none are set anyone can run
}
```
### Payload
Payload functions are executed when a command is detected, if no errors are returned and the returned string is not empty, then the returned string is sent in reply to the command message.
Payload functions are executed when a command is detected
```go
type Payload func(msg Message) (string, error)
type Payload func(msg Message) error
```
Payload functions are given a Message argument containing the needed data for handling commands
```go
type Message struct {
Author string //username of message author
ID string //discord ID of message author
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
Server string //message guild
Attachments []MessageAttachment //message attachments
}
```
The Message struct also exposes some methods to support replying to, or acknowledging command messages
```go
func (m *Message) React(emoji Reaction) error
```
The React method will react to the command message by adding the requested emoji as a reaction. Bolt comes with a few preset emoji's for easy handling but any valid emoji string can be passed.
```go
func (m *Message) Respond(res string) error
```
The Respond method will send the value of <b>res</b> in response to the command message.
### Example
```go
@@ -32,7 +53,6 @@ import (
"time"
"code.jakeyoungdev.com/jake/bolt"
_ "github.com/joho/godotenv/autoload"
)
func main() {
@@ -41,30 +61,37 @@ func main() {
b := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
b.AddCommands(
// .ping can be run at any time by anyone and will respond with 'pong'
// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
bolt.Command{
Trigger: "ping",
Payload: func(msg bolt.Message) (string, error) {
return "pong", nil //any strings returned will be sent in response to the Discord message
Payload: func(msg bolt.Message) error {
return msg.Respond("pong")
},
},
// .time can be run every 25 seconds by anyone and will respond with 'yer'
// .react will add a +1 reaction to the command message, .react can be run by anyone at any rate
bolt.Command{
Trigger: "react",
Payload: func(msg bolt.Message) error {
return msg.React(bolt.ReactionThumbsUp)
},
},
// .time responds with the current date/time, .time can be run once every 25 seconds by any role
bolt.Command{
Trigger: "time",
Payload: func(msg bolt.Message) (string, error) {
return "yer", nil
Payload: func(msg bolt.Message) error {
return msg.Respond(time.Now().String())
},
Timeout: time.Second * 25,
},
// .role can be run every 10 seconds by anyone with the 'admin' role and will respond with 'hi'
bolt.Command{
Trigger: "role",
Payload: func(msg bolt.Message) (string, error) {
return "hi", nil
// .role command can be ran every 10 seconds by anyone with the admin role and will return the string "admin"
bolt.Command{
Trigger: "role",
Payload: func(msg bolt.Message) error {
return msg.Respond("admin")
},
Timeout: time.Second * 10,
Roles: []string{"admin"},
},
Timeout: time.Second * 10,
Roles: []string{"admin"},
},
)
//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()