fixing pkg site docs

This commit is contained in:
2026-05-21 17:52:36 -04:00
parent ef441d3281
commit da366509d3
3 changed files with 22 additions and 38 deletions

48
bolt.go
View File

@@ -35,7 +35,7 @@ const (
dg.IntentGuildMessageReactions dg.IntentGuildMessageReactions
) )
type bolt struct { type Bolt struct {
//discordgo internals //discordgo internals
*dg.Session *dg.Session
//maps trigger phrase to command struct for instant lookup //maps trigger phrase to command struct for instant lookup
@@ -54,24 +54,8 @@ type bolt struct {
msgHandlerf Payload msgHandlerf Payload
} }
type Bolt interface {
Start() error
AddCommands(cmd ...Command)
AddMessageHandler(p Payload)
//filtered methods
stop() error
msgEventHandler(s *dg.Session, msg *dg.MessageCreate)
mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message
handleCommand(msgEvent *Message, lg int) error
handleMessage(event *Message) error
createReply(content, message, channel, guild string) *dg.MessageSend
remainingTimeout(timeout time.Time) string
roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
}
// New creates a new bolt instance and applies any supplied options // New creates a new bolt instance and applies any supplied options
func New(opts ...Option) (Bolt, error) { func New(opts ...Option) (*Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR) _, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check { if !check {
return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR) return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
@@ -82,7 +66,7 @@ func New(opts ...Option) (Bolt, error) {
return nil, fmt.Errorf("failed to create Discord session: %e", err) return nil, fmt.Errorf("failed to create Discord session: %e", err)
} }
b := &bolt{ b := &Bolt{
Session: bot, Session: bot,
commands: make(map[string]Command, 0), commands: make(map[string]Command, 0),
logLvl: LogLevelAll, logLvl: LogLevelAll,
@@ -105,7 +89,7 @@ func New(opts ...Option) (Bolt, error) {
// Start applies the message event handler function to the bot and opens the initial websocket connection // Start applies the message event handler function to the bot and opens the initial websocket connection
// with Discord. Start is a blocking call that also handles safe shutdown, on Interrupt, bolt will give // with Discord. Start is a blocking call that also handles safe shutdown, on Interrupt, bolt will give
// command routines a window to finish before closing the connection. // command routines a window to finish before closing the connection.
func (b *bolt) Start() error { func (b *Bolt) Start() error {
b.AddHandler(b.msgEventHandler) b.AddHandler(b.msgEventHandler)
err := b.Open() err := b.Open()
if err != nil { if err != nil {
@@ -119,7 +103,7 @@ func (b *bolt) Start() error {
//give handler routines a 5 second window to finish processes before closing connection //give handler routines a 5 second window to finish processes before closing connection
ctx, cancel := context.WithTimeout(context.Background(), time.Second*5) ctx, cancel := context.WithTimeout(context.Background(), time.Second*5)
defer cancel() defer cancel()
closeChan := make(chan struct{}, 0) closeChan := make(chan struct{})
go func() { go func() {
b.wg.Wait() b.wg.Wait()
close(closeChan) close(closeChan)
@@ -136,7 +120,7 @@ func (b *bolt) Start() error {
// AddCommands registers command handlers. Any messages that begin with the command indicator will be forwarded // AddCommands registers command handlers. Any messages that begin with the command indicator will be forwarded
// to the handler // to the handler
func (b *bolt) AddCommands(cmd ...Command) { func (b *Bolt) AddCommands(cmd ...Command) {
for _, c := range cmd { for _, c := range cmd {
b.commands[c.Trigger] = c b.commands[c.Trigger] = c
} }
@@ -144,19 +128,19 @@ func (b *bolt) AddCommands(cmd ...Command) {
// AddMessageHandler registers the generic message handler, any messages that are not commands will be forwarded // AddMessageHandler registers the generic message handler, any messages that are not commands will be forwarded
// to the handler // to the handler
func (b *bolt) AddMessageHandler(p Payload) { func (b *Bolt) AddMessageHandler(p Payload) {
b.msgHandlerf = p b.msgHandlerf = p
} }
// stop closes the websocket connection to Discord // stop closes the websocket connection to Discord
func (b *bolt) stop() error { func (b *Bolt) stop() error {
return b.Close() return b.Close()
} }
// msgEventHandler handles the routing of messages to either the command or message handlers. If LogLvl is set, logging is handled here before // msgEventHandler handles the routing of messages to either the command or message handlers. If LogLvl is set, logging is handled here before
// the event is mapped to the Message struct and forwarded to the handlers. Each message is handled in its own goroutine, the max allowed goroutines // the event is mapped to the Message struct and forwarded to the handlers. Each message is handled in its own goroutine, the max allowed goroutines
// is set as a default and can be altered using options for better performance. // is set as a default and can be altered using options for better performance.
func (b *bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) { func (b *Bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information //get server information
server, err := s.Guild(msg.GuildID) server, err := s.Guild(msg.GuildID)
if err != nil { if err != nil {
@@ -209,7 +193,7 @@ func (b *bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
} }
// mapEventToMsg maps the Discord event message struct into bolt's user-friendly Message struct // mapEventToMsg maps the Discord event message struct into bolt's user-friendly Message struct
func (b *bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message { func (b *Bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message {
m := Message{ m := Message{
Author: Author{ Author: Author{
Name: msg.Author.Username, Name: msg.Author.Username,
@@ -256,7 +240,7 @@ func (b *bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server
} }
// handleMessage forwards the message data to the handler function, if one is set // handleMessage forwards the message data to the handler function, if one is set
func (b *bolt) handleMessage(event *Message) error { func (b *Bolt) handleMessage(event *Message) error {
if b.msgHandlerf != nil { if b.msgHandlerf != nil {
return b.msgHandlerf(&Context{ return b.msgHandlerf(&Context{
Message: event, Message: event,
@@ -271,7 +255,7 @@ func (b *bolt) handleMessage(event *Message) error {
// data to the handler after checking the timeout and role restrictions. If restrictions have not been met a generic // data to the handler after checking the timeout and role restrictions. If restrictions have not been met a generic
// response is sent to the message // response is sent to the message
// TODO: accept a string for timeout/role rejection messages to allow customization // TODO: accept a string for timeout/role rejection messages to allow customization
func (b *bolt) handleCommand(msg *Message, lg int) error { func (b *Bolt) handleCommand(msg *Message, lg int) error {
run, ok := b.commands[msg.Words[0][lg:]] run, ok := b.commands[msg.Words[0][lg:]]
if !ok { if !ok {
return nil //command doesn't exist return nil //command doesn't exist
@@ -321,7 +305,7 @@ func (b *bolt) handleCommand(msg *Message, lg int) error {
} }
// createReploy is a basic wrapper function to map message data to the actual MessageSend struct // createReploy is a basic wrapper function to map message data to the actual MessageSend struct
func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageSend { func (b *Bolt) createReply(content, message, channel, guild string) *dg.MessageSend {
details := &dg.MessageReference{ details := &dg.MessageReference{
MessageID: message, MessageID: message,
ChannelID: channel, ChannelID: channel,
@@ -336,7 +320,7 @@ func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageS
// remainingTimeout calculates the amount of time left before a command can be run again. Returning a string // remainingTimeout calculates the amount of time left before a command can be run again. Returning a string
// representing a readable version of the time left, example: 1h (1 hour) // representing a readable version of the time left, example: 1h (1 hour)
func (b *bolt) remainingTimeout(timeout time.Time) string { func (b *Bolt) remainingTimeout(timeout time.Time) string {
r := time.Until(timeout) r := time.Until(timeout)
var ( var (
timeLeft int timeLeft int
@@ -361,7 +345,7 @@ func (b *bolt) remainingTimeout(timeout time.Time) string {
// roleCheck loops through the provided user role ID's grabs the role "name" and ensures the role is present // roleCheck loops through the provided user role ID's grabs the role "name" and ensures the role is present
// in the commands whitelist. If the role exists in the Command whitelist a true response is returned // in the commands whitelist. If the role exists in the Command whitelist a true response is returned
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) { func (b *Bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
var found bool var found bool
//this needs a bit of love, looping through roles could get messy as server and role lists grow on big servers //this needs a bit of love, looping through roles could get messy as server and role lists grow on big servers
//especially with the Role() call inside of the loop //especially with the Role() call inside of the loop
@@ -384,7 +368,7 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
// timeoutCheck determines if a Command timeout has expired, if it hasn't expired a response is sent back to the message alerting the user // timeoutCheck determines if a Command timeout has expired, if it hasn't expired a response is sent back to the message alerting the user
// of the remaining time // of the remaining time
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) { func (b *Bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout) wait := run.lastRun.Add(run.Timeout)
now := time.Now() now := time.Now()
if !now.After(wait) && !now.Equal(wait) { if !now.After(wait) && !now.Equal(wait) {

View File

@@ -59,7 +59,7 @@ type Message struct {
// some methods to make interaction with the message as easy as possible // some methods to make interaction with the message as easy as possible
type Context struct { type Context struct {
Message *Message Message *Message
bolt *bolt bolt *Bolt
} }
// React applies the reaction to the message // React applies the reaction to the message

View File

@@ -4,7 +4,7 @@ import (
dg "github.com/bwmarrin/discordgo" dg "github.com/bwmarrin/discordgo"
) )
type Option func(b *bolt) type Option func(b *Bolt)
type LogLevel int type LogLevel int
const ( const (
@@ -16,7 +16,7 @@ const (
// WithIntents provides an option to use custom intents for the bot. Bolt comes preconfigured with the basic // WithIntents provides an option to use custom intents for the bot. Bolt comes preconfigured with the basic
// intents needed to run a bot but those are completely overwritten by any supplied here // intents needed to run a bot but those are completely overwritten by any supplied here
func WithIntents(intents ...dg.Intent) Option { func WithIntents(intents ...dg.Intent) Option {
return func(b *bolt) { return func(b *Bolt) {
var full dg.Intent var full dg.Intent
for _, i := range intents { for _, i := range intents {
full |= i full |= i
@@ -29,7 +29,7 @@ func WithIntents(intents ...dg.Intent) Option {
// WithMaxGoroutines limits the amount of handler routines the bot is able to spawn at the same time. A lower value // WithMaxGoroutines limits the amount of handler routines the bot is able to spawn at the same time. A lower value
// may cause higher latency but may reduce resources needed to run bolt // may cause higher latency but may reduce resources needed to run bolt
func WithMaxGoroutines(max int) Option { func WithMaxGoroutines(max int) Option {
return func(b *bolt) { return func(b *Bolt) {
b.maxRoutines = max b.maxRoutines = max
} }
} }
@@ -37,14 +37,14 @@ func WithMaxGoroutines(max int) Option {
// WithIndicator sets the substring that must be present at the beginning of a message to trigger a // WithIndicator sets the substring that must be present at the beginning of a message to trigger a
// command, for example "." or "!" // command, for example "." or "!"
func WithIndicator(i string) Option { func WithIndicator(i string) Option {
return func(b *bolt) { return func(b *Bolt) {
b.indicator = i b.indicator = i
} }
} }
// WithLogLevel adjusts bolt logging verbosity // WithLogLevel adjusts bolt logging verbosity
func WithLogLevel(lvl LogLevel) Option { func WithLogLevel(lvl LogLevel) Option {
return func(b *bolt) { return func(b *Bolt) {
b.logLvl = lvl b.logLvl = lvl
} }
} }