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87
README.md
87
README.md
@@ -1,52 +1,96 @@
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# bolt
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Base library for Discord bots
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The nuts-and-bolts of Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides quick and easy bootstrapping for simple Discord bots.
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## Introduction
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bolt is a wrapper for Discordgo to provide very quick and easy setup for simple Discord bots. The only code required to run bolt are the command handler functions, this provides developers with the ability to have text-based commands on a Discord server without all the bootstrapping and setup usually required. Any strings returned from the Payload function will be sent back to the Discord server as a reply to the command message.
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## Usage
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### Token
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Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"
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## Basic Usage
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bolt allows developers to create a Discord bot with a discord bot token and a few lines of Go code, discord tokens must be set as an environment variable labeled DISCORD_TOKEN. The below example creates a Discord bot and registers three commands: ".ping", ".time", and ".role" the "." character is the default command indicator but that can be changed using the WithIndicator option.
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### Commands
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Commands are represented by the command struct and contain all needed information for bolt to handle the command payload. Including the command timeout as well as the Roles allowed to run the command.
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```go
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type Command struct {
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Trigger string //command that triggers payload NOT including the indicator
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Payload Payload //payload function to run when a command is detected
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Timeout time.Duration //the amount of time before command can be run again
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lastRun time.Time //timestamp of last command run
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Roles []string //roles that can use command, if none are set anyone can run
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}
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```
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### Payload
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Payload functions are executed when a command is detected
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```go
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type Payload func(msg Message) error
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```
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Payload functions are given a Message argument containing the needed data for handling commands
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```go
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type Message struct {
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Author string //username of message author
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ID string //discord ID of message author
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Words []string //words from message split on whitespace
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Content string //entire message content
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Channel string //message channel
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Server string //message guild
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Attachments []MessageAttachment //message attachments
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}
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```
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The Message struct also exposes some methods to support replying to, or acknowledging command messages
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```go
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func (m *Message) React(emoji Reaction) error
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```
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The React method will react to the command message by adding the requested emoji as a reaction. Bolt comes with a few preset emoji's for easy handling but any valid emoji string can be passed.
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```go
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func (m *Message) Respond(res string) error
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```
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The Respond method will send the value of <b>res</b> in response to the command message.
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### Example
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```go
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package main
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import (
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"log"
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"os"
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"os/signal"
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"syscall"
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"time"
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"code.jakeyoungdev.com/jake/bolt"
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_ "github.com/joho/godotenv/autoload"
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)
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func main() {
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//bolt defaults the command indicator to '.' however that can be changed with the options
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//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
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b := bolt.New()
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b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
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if err != nil {
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panic(err)
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}
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b.AddCommands(
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// .ping can be run at any time by anyone and will respond with 'pong'
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// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
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bolt.Command{
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Trigger: "ping",
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Payload: func(msg bolt.Message) (string, error) {
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return "pong", nil //any strings returned will be sent in response to the Discord message
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Payload: func(msg bolt.Message) error {
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return msg.Respond("pong")
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},
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},
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// .time can be run every 25 seconds by anyone and will respond with 'yer'
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// .react will add a +1 reaction to the command message, .react can be run by anyone at any rate
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bolt.Command{
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Trigger: "react",
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Payload: func(msg bolt.Message) error {
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return msg.React(bolt.ReactionThumbsUp)
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},
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},
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// .time responds with the current date/time, .time can be run once every 25 seconds by any role
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bolt.Command{
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Trigger: "time",
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Payload: func(msg bolt.Message) (string, error) {
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return "yer", nil
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Payload: func(msg bolt.Message) error {
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return msg.Respond(time.Now().String())
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},
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Timeout: time.Second * 25,
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},
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// .role can be run every 10 seconds by anyone with the 'admin' role and will respond with 'hi'
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// .role command can be ran every 10 seconds by anyone with the admin role and will return the string "admin"
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bolt.Command{
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Trigger: "role",
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Payload: func(msg bolt.Message) (string, error) {
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return "hi", nil
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Payload: func(msg bolt.Message) error {
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return msg.Respond("admin")
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},
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Timeout: time.Second * 10,
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Roles: []string{"admin"},
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@@ -54,11 +98,12 @@ func main() {
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)
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//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
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err := b.Start()
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err = b.Start()
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if err != nil {
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panic(err)
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}
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}
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```
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## Development
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|
186
bolt.go
186
bolt.go
@@ -20,14 +20,16 @@ const (
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dg.IntentGuildMembers |
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dg.IntentGuildPresences |
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dg.IntentMessageContent |
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dg.IntentsGuildMessages
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dg.IntentsGuildMessages |
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dg.IntentGuildMessageReactions
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)
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// basic bot structure containing discordgo connection as well as the command map
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type bolt struct {
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*dg.Session //holds discordgo internals
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Commands map[string]Command //maps trigger phrase to command struct for fast lookup
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commands map[string]Command //maps trigger phrase to command struct for fast lookup
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indicator string //the indicator used to detect whether a message is a command
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logLvl LogLevel //determines how much the bot logs
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}
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type Bolt interface {
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@@ -36,54 +38,51 @@ type Bolt interface {
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//filtered methods
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stop() error
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messageHandler(s *dg.Session, msg *dg.MessageCreate)
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handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error
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handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error
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createReply(content, message, channel, guild string) *dg.MessageSend
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getRemainingTimeout(timeout time.Time) string
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roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
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}
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// setup
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func init() {
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//validate environment variables
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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if !check {
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log.Fatalf("the %s environment variable must be set", TOKEN_ENV_VAR)
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}
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roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
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}
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// create a new bolt interface
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func New(opts ...Option) Bolt {
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func New(opts ...Option) (Bolt, error) {
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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if !check {
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return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
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}
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bot, err := dg.New(fmt.Sprintf("Bot %s", os.Getenv(TOKEN_ENV_VAR)))
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if err != nil {
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log.Fatal(err)
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return nil, fmt.Errorf("failed to create Discord session: %e", err)
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}
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bot.Identify.Intents = BOT_INTENTS
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b := &bolt{
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Session: bot,
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Commands: make(map[string]Command, 0),
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commands: make(map[string]Command, 0),
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logLvl: LogLevelAll,
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}
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//set default command indicator
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b.indicator = "."
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//apply options to bolt
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for _, o := range opts {
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o(b)
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//apply options
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for _, opt := range opts {
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opt(b)
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}
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return b
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return b, nil
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}
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
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// call that handles safe shutdown of the bot
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call
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// that handles safe shutdown of the bot
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func (b *bolt) Start() error {
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//register commands and open connection
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b.AddHandler(b.messageHandler)
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err := b.Open()
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if err != nil {
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return err
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return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
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}
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//safe shutdown handler
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@@ -106,61 +105,86 @@ func (b *bolt) stop() error {
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// adds commands to bot command map for use
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func (b *bolt) AddCommands(cmd ...Command) {
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for _, c := range cmd {
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b.Commands[c.Trigger] = c
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b.commands[c.Trigger] = c
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}
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}
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// handler function that parses message data and executes any command payloads
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// handler function that parses message data, handles logging the message based on logLevel, and executes
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// the payload function in a goroutine
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func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
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//get server information
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server, err := s.Guild(msg.GuildID)
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if err != nil {
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log.Println(err)
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log.Printf("failed to get guild: %e\n", err)
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return
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}
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channel, err := s.Channel(msg.ChannelID)
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if err != nil {
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log.Println(err)
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log.Printf("failed to get channel from guild: %e\n", err)
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return
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}
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//if there is no content it is likely an image or a GIF, updating message content for
|
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//if there is no content it is likely an image, gif, or sticker, updating message content for
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//better logging and to avoid confusion
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if len(msg.Content) == 0 {
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msg.Content = "GIF/IMAGE"
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msg.Content = "[Embedded Content]"
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}
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//log message
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log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
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//the bot will ignore it's own messages to prevent command loops
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if msg.Author.ID == s.State.User.ID {
|
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if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll {
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//log command responses
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log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
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}
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return
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}
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|
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if b.logLvl == LogLevelAll {
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//log message
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log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
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}
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//does the message have the command indicator
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lg := len(b.indicator)
|
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if msg.Content[:lg] == b.indicator {
|
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err := b.handleCommand(msg, s, server, channel, lg)
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mCreate := &MessageCreateEvent{
|
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AuthorUsername: msg.Author.Username,
|
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AuthorID: msg.Author.ID,
|
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AuthorRoles: msg.Member.Roles,
|
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MsgID: msg.ID,
|
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Msg: msg.Content,
|
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MsgChanID: msg.ChannelID,
|
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MsgGuildID: msg.GuildID,
|
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MsgAttachments: msg.Attachments,
|
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}
|
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|
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if b.logLvl == LogLevelCmd {
|
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//log commands
|
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log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
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}
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|
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//handled in its own goroutine to allow for async commands
|
||||
go func() {
|
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err := b.handleCommand(mCreate, s, lg)
|
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if err != nil {
|
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log.Println(err)
|
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return
|
||||
}
|
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}()
|
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}
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}
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|
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// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
|
||||
func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
|
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words := strings.Split(msg.Content, " ")
|
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run, ok := b.Commands[words[0][lg:]]
|
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func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error {
|
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words := strings.Split(msgEvent.Msg, " ")
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run, ok := b.commands[words[0][lg:]]
|
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if !ok {
|
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return nil //command doesn't exist, maybe log or respond to author
|
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}
|
||||
|
||||
//has command met its timeout requirements
|
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tc, err := b.timeoutCheck(msg, s, run)
|
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tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run)
|
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if err != nil {
|
||||
return err
|
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return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
|
||||
}
|
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if !tc {
|
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return nil
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@@ -168,40 +192,63 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
|
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|
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//does user have correct permissions
|
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if run.Roles != nil {
|
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check, err := b.roleCheck(msg, s, run)
|
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check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run)
|
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if err != nil {
|
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return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
|
||||
}
|
||||
if !check {
|
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reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
|
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_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if !check {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
//run command payload
|
||||
res, err := run.Payload(Message{
|
||||
Author: msg.Author.Username,
|
||||
//populate message struct exposed to client
|
||||
plMsg := Message{
|
||||
Author: msgEvent.AuthorUsername,
|
||||
ID: msgEvent.AuthorID,
|
||||
msgID: msgEvent.MsgID,
|
||||
Words: words,
|
||||
Content: msg.Content,
|
||||
Channel: channel.Name,
|
||||
Server: server.Name,
|
||||
Content: msgEvent.Msg,
|
||||
Channel: msgEvent.MsgChanName,
|
||||
channelID: msgEvent.MsgChanID,
|
||||
Server: msgEvent.MsgGuildName,
|
||||
serverID: msgEvent.MsgGuildID,
|
||||
sesh: b,
|
||||
}
|
||||
|
||||
//check for file attachments
|
||||
if len(msgEvent.MsgAttachments) > 0 {
|
||||
var att []MessageAttachment
|
||||
for _, a := range msgEvent.MsgAttachments {
|
||||
att = append(att, MessageAttachment{
|
||||
ID: a.ID,
|
||||
URL: a.URL,
|
||||
ProxyURL: a.ProxyURL,
|
||||
Filename: a.Filename,
|
||||
ContentType: a.ContentType,
|
||||
Width: a.Width,
|
||||
Height: a.Height,
|
||||
Size: a.Size,
|
||||
DurationSecs: a.DurationSecs,
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
//if a reply is returned send back to Discord
|
||||
if res != "" {
|
||||
reply := b.createReply(res, msg.ID, msg.ChannelID, msg.GuildID)
|
||||
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
|
||||
if err != nil {
|
||||
return err
|
||||
plMsg.Attachments = att
|
||||
}
|
||||
|
||||
//run command payload
|
||||
err = run.Payload(plMsg)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to execute payload function: %e", err)
|
||||
}
|
||||
|
||||
//update run time
|
||||
run.lastRun = time.Now()
|
||||
b.Commands[run.Trigger] = run
|
||||
b.commands[run.Trigger] = run
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -241,15 +288,15 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
|
||||
}
|
||||
|
||||
// checks if the author of msg has the correct role to run the requested command
|
||||
func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
|
||||
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
|
||||
var found bool
|
||||
//loop thru author roles, there may be a better way to check for this UNION
|
||||
//TODO: improve role search performance to support bigger lists
|
||||
for _, r := range msg.Member.Roles {
|
||||
for _, r := range roles {
|
||||
//get role name from ID
|
||||
n, err := s.State.Role(msg.GuildID, r)
|
||||
n, err := s.State.Role(guild, r)
|
||||
if err != nil {
|
||||
return false, err
|
||||
return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err)
|
||||
}
|
||||
//does this role exist in command roles
|
||||
check := slices.Contains(run.Roles, n.Name)
|
||||
@@ -259,13 +306,8 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
|
||||
}
|
||||
}
|
||||
|
||||
//can't find role, don't run command, alert user of missing permissions
|
||||
//can't find role, don't run command
|
||||
if !found {
|
||||
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
|
||||
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return false, nil
|
||||
}
|
||||
|
||||
@@ -273,13 +315,13 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
|
||||
}
|
||||
|
||||
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
|
||||
func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
|
||||
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
|
||||
wait := run.lastRun.Add(run.Timeout)
|
||||
if !time.Now().After(wait) {
|
||||
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
|
||||
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
|
||||
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID)
|
||||
_, err := s.ChannelMessageSendComplex(channelID, reply)
|
||||
if err != nil {
|
||||
return false, err
|
||||
return false, fmt.Errorf("failed to send timeout response: %e", err)
|
||||
}
|
||||
return false, nil
|
||||
}
|
||||
|
23
command.go
23
command.go
@@ -1,24 +1,17 @@
|
||||
package bolt
|
||||
|
||||
import "time"
|
||||
import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// custom Discord commands
|
||||
type Command struct {
|
||||
Trigger string //command that triggers payload NOT including the indicator
|
||||
Payload Payload //payload function to run when a command is detected
|
||||
Timeout time.Duration //the amount of time before command can run again
|
||||
Timeout time.Duration //the amount of time before command can be run again
|
||||
lastRun time.Time //timestamp of last command run
|
||||
Roles []string //roles that can use command
|
||||
Roles []string //roles that can use command, if none are set anyone can run the command
|
||||
}
|
||||
|
||||
// payload function type handling commands. The returned error is parsed and, if no error,
|
||||
// is detected then the response string (res) will be sent in response to the command message
|
||||
type Payload func(msg Message) (string, error)
|
||||
|
||||
// contains the basic information needed for a message command
|
||||
type Message struct {
|
||||
Author string //username of message author
|
||||
Words []string //words from message split on whitespace
|
||||
Content string //entire message content
|
||||
Channel string //channel message was sent in
|
||||
Server string //guild message was sent in
|
||||
}
|
||||
// command payload functions, any strings returned are sent as a response to the command
|
||||
type Payload func(msg Message) error
|
||||
|
98
message.go
Normal file
98
message.go
Normal file
@@ -0,0 +1,98 @@
|
||||
package bolt
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
dg "github.com/bwmarrin/discordgo"
|
||||
)
|
||||
|
||||
// built-in Discord reactions
|
||||
type Reaction string
|
||||
|
||||
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
|
||||
const (
|
||||
ReactionThumbsUp Reaction = "👍"
|
||||
ReactionThumbsDown Reaction = "👎"
|
||||
ReactionHundred Reaction = "💯"
|
||||
ReactionHeart Reaction = "❤️"
|
||||
ReactionPinkHeart Reaction = "🩷"
|
||||
ReactionOrangeHeart Reaction = "🧡"
|
||||
ReactionYellowHeart Reaction = "💛"
|
||||
ReactionGreenHeart Reaction = "💚"
|
||||
ReactionBlueHeart Reaction = "💙"
|
||||
ReactionBlackHeart Reaction = "🖤"
|
||||
ReactionPointUp Reaction = "☝️"
|
||||
ReactionPointDown Reaction = "👇"
|
||||
ReactionHotdog Reaction = "🌭"
|
||||
ReactionDog Reaction = "🐶"
|
||||
ReactionCat Reaction = "🐱"
|
||||
ReactionMonkey Reaction = "🐒"
|
||||
ReactionGiraffe Reaction = "🦒"
|
||||
ReactionDuck Reaction = "🦆"
|
||||
ReactionGoose Reaction = "🪿"
|
||||
ReactionWatermelon Reaction = "🍉"
|
||||
ReactionHoney Reaction = "🍯"
|
||||
ReactionSandwich Reaction = "🥪"
|
||||
ReactionPepper Reaction = "🌶️"
|
||||
ReactionNoPedestrians Reaction = "🚷"
|
||||
ReactionExclamation Reaction = "❗"
|
||||
ReactionDoubleExclamation Reaction = "‼️"
|
||||
ReactionSkull Reaction = "💀"
|
||||
ReactionSpeakingHead Reaction = "🗣️"
|
||||
ReactionGreenCheck Reaction = "✅"
|
||||
ReactionDragon Reaction = "🐉"
|
||||
)
|
||||
|
||||
// struct containing message event fields to prevent passing MessageCreate events and holding up routines
|
||||
type MessageCreateEvent struct {
|
||||
AuthorUsername string
|
||||
AuthorID string
|
||||
AuthorRoles []string
|
||||
MsgID string
|
||||
Msg string
|
||||
MsgChanID string
|
||||
MsgChanName string
|
||||
MsgGuildID string
|
||||
MsgGuildName string
|
||||
MsgAttachments []*dg.MessageAttachment
|
||||
}
|
||||
|
||||
// information about attachments to messages
|
||||
type MessageAttachment struct {
|
||||
ID string
|
||||
URL string
|
||||
ProxyURL string
|
||||
Filename string
|
||||
ContentType string
|
||||
Width int
|
||||
Height int
|
||||
Size int
|
||||
DurationSecs float64
|
||||
}
|
||||
|
||||
// represents a Discord message
|
||||
type Message struct {
|
||||
Author string //username of message author
|
||||
ID string //discord ID of message author
|
||||
msgID string //id string of message
|
||||
Words []string //words from message split on whitespace
|
||||
Content string //entire message content
|
||||
Channel string //message channel
|
||||
channelID string //id of channel message was sent in
|
||||
Server string //message guild
|
||||
serverID string //id of guild message was sent in
|
||||
Attachments []MessageAttachment
|
||||
sesh *bolt
|
||||
}
|
||||
|
||||
// applies reaction to message
|
||||
func (m *Message) React(emoji Reaction) error {
|
||||
return m.sesh.MessageReactionAdd(m.channelID, m.msgID, fmt.Sprint(emoji))
|
||||
}
|
||||
|
||||
// sends the value of res in response to the message
|
||||
func (m *Message) Respond(res string) error {
|
||||
rep := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
|
||||
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
|
||||
return err
|
||||
}
|
15
option.go
15
option.go
@@ -2,9 +2,24 @@ package bolt
|
||||
|
||||
type Option func(b *bolt)
|
||||
|
||||
type LogLevel int
|
||||
|
||||
const (
|
||||
LogLevelAll LogLevel = iota //logs all messages, and errors
|
||||
LogLevelCmd LogLevel = iota //log only commands and responses, and errors
|
||||
LogLevelErr LogLevel = iota //logs only errors
|
||||
)
|
||||
|
||||
// sets the substring that must be present at the beginning of the message to indicate a command
|
||||
func WithIndicator(i string) Option {
|
||||
return func(b *bolt) {
|
||||
b.indicator = i
|
||||
}
|
||||
}
|
||||
|
||||
// sets the log level to determine how much bolt logs
|
||||
func WithLogLevel(lvl LogLevel) Option {
|
||||
return func(b *bolt) {
|
||||
b.logLvl = lvl
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user