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@@ -35,7 +35,7 @@ const (
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dg.IntentGuildMessageReactions
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)
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type bolt struct {
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type Bolt struct {
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//discordgo internals
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*dg.Session
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//maps trigger phrase to command struct for instant lookup
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@@ -54,24 +54,8 @@ type bolt struct {
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msgHandlerf Payload
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}
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type Bolt interface {
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Start() error
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AddCommands(cmd ...Command)
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AddMessageHandler(p Payload)
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//filtered methods
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stop() error
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msgEventHandler(s *dg.Session, msg *dg.MessageCreate)
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mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message
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handleCommand(msgEvent *Message, lg int) error
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handleMessage(event *Message) error
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createReply(content, message, channel, guild string) *dg.MessageSend
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remainingTimeout(timeout time.Time) string
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roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
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}
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// New creates a new bolt instance and applies any supplied options
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func New(opts ...Option) (Bolt, error) {
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func New(opts ...Option) (*Bolt, error) {
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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if !check {
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return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
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@@ -82,7 +66,7 @@ func New(opts ...Option) (Bolt, error) {
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return nil, fmt.Errorf("failed to create Discord session: %e", err)
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}
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b := &bolt{
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b := &Bolt{
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Session: bot,
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commands: make(map[string]Command, 0),
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logLvl: LogLevelAll,
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@@ -105,15 +89,13 @@ func New(opts ...Option) (Bolt, error) {
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// Start applies the message event handler function to the bot and opens the initial websocket connection
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// with Discord. Start is a blocking call that also handles safe shutdown, on Interrupt, bolt will give
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// command routines a window to finish before closing the connection.
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func (b *bolt) Start() error {
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func (b *Bolt) Start() error {
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b.AddHandler(b.msgEventHandler)
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err := b.Open()
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if err != nil {
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return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
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}
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log.Println("bot started")
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sigChannel := make(chan os.Signal, 1)
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signal.Notify(sigChannel, os.Interrupt)
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<-sigChannel
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@@ -121,7 +103,7 @@ func (b *bolt) Start() error {
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//give handler routines a 5 second window to finish processes before closing connection
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*5)
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defer cancel()
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closeChan := make(chan struct{}, 0)
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closeChan := make(chan struct{})
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go func() {
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b.wg.Wait()
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close(closeChan)
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@@ -131,16 +113,14 @@ func (b *bolt) Start() error {
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case <-ctx.Done():
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log.Println("shutdown timed out waiting for handlers to finish, some may have been incomplete")
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case <-closeChan:
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log.Println("handler routines cleaned")
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}
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log.Println("exiting")
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return b.stop()
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}
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// AddCommands registers command handlers. Any messages that begin with the command indicator will be forwarded
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// to the handler
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func (b *bolt) AddCommands(cmd ...Command) {
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func (b *Bolt) AddCommands(cmd ...Command) {
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for _, c := range cmd {
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b.commands[c.Trigger] = c
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}
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@@ -148,22 +128,19 @@ func (b *bolt) AddCommands(cmd ...Command) {
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// AddMessageHandler registers the generic message handler, any messages that are not commands will be forwarded
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// to the handler
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func (b *bolt) AddMessageHandler(p Payload) {
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func (b *Bolt) AddMessageHandler(p Payload) {
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b.msgHandlerf = p
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}
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// stop closes the websocket connection to Discord
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func (b *bolt) stop() error {
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func (b *Bolt) stop() error {
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return b.Close()
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}
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// msgEventHandler is a beefy boy that handles message logging, command parsing, and executing payload functions. It needs cleanup then
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// i'll worry about this comment
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// msgEventHandler handles the routing of messages to either the command or message handlers. If LogLvl is set, logging is handled here before
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// the event is mapped to the Message struct and forwarded to the handlers. Each message is handled in its own goroutine, the max allowed goroutines
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// is set as a default and can be altered using options for better performance.
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func (b *bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
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func (b *Bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
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//get server information
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server, err := s.Guild(msg.GuildID)
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if err != nil {
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@@ -188,8 +165,12 @@ func (b *bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
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log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
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}
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m := b.mapEventToMsg(msg, channel, server)
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lg := len(b.indicator)
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if len(msg.Content) <= lg {
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return
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}
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m := b.mapEventToMsg(msg, channel, server)
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if msg.Content[:lg] == b.indicator {
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if b.logLvl == LogLevelCmd {
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log.Printf("< %s | %s | %s > %s\n", m.Server, m.Channel, m.Author.Name, m.Content)
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@@ -216,7 +197,7 @@ func (b *bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
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}
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// mapEventToMsg maps the Discord event message struct into bolt's user-friendly Message struct
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func (b *bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message {
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func (b *Bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message {
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m := Message{
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Author: Author{
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Name: msg.Author.Username,
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@@ -263,7 +244,7 @@ func (b *bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server
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}
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// handleMessage forwards the message data to the handler function, if one is set
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func (b *bolt) handleMessage(event *Message) error {
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func (b *Bolt) handleMessage(event *Message) error {
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if b.msgHandlerf != nil {
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return b.msgHandlerf(&Context{
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Message: event,
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@@ -278,7 +259,7 @@ func (b *bolt) handleMessage(event *Message) error {
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// data to the handler after checking the timeout and role restrictions. If restrictions have not been met a generic
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// response is sent to the message
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// TODO: accept a string for timeout/role rejection messages to allow customization
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func (b *bolt) handleCommand(msg *Message, lg int) error {
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func (b *Bolt) handleCommand(msg *Message, lg int) error {
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run, ok := b.commands[msg.Words[0][lg:]]
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if !ok {
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return nil //command doesn't exist
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@@ -328,7 +309,7 @@ func (b *bolt) handleCommand(msg *Message, lg int) error {
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}
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// createReploy is a basic wrapper function to map message data to the actual MessageSend struct
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func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageSend {
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func (b *Bolt) createReply(content, message, channel, guild string) *dg.MessageSend {
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details := &dg.MessageReference{
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MessageID: message,
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ChannelID: channel,
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@@ -343,7 +324,7 @@ func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageS
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// remainingTimeout calculates the amount of time left before a command can be run again. Returning a string
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// representing a readable version of the time left, example: 1h (1 hour)
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func (b *bolt) remainingTimeout(timeout time.Time) string {
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func (b *Bolt) remainingTimeout(timeout time.Time) string {
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r := time.Until(timeout)
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var (
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timeLeft int
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@@ -368,7 +349,7 @@ func (b *bolt) remainingTimeout(timeout time.Time) string {
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// roleCheck loops through the provided user role ID's grabs the role "name" and ensures the role is present
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// in the commands whitelist. If the role exists in the Command whitelist a true response is returned
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func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
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func (b *Bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
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var found bool
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//this needs a bit of love, looping through roles could get messy as server and role lists grow on big servers
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//especially with the Role() call inside of the loop
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@@ -391,7 +372,7 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
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// timeoutCheck determines if a Command timeout has expired, if it hasn't expired a response is sent back to the message alerting the user
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// of the remaining time
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func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
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func (b *Bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
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wait := run.lastRun.Add(run.Timeout)
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now := time.Now()
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if !now.After(wait) && !now.Equal(wait) {
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