4 Commits

Author SHA1 Message Date
90a17ded2b adding reaction support (#2)
- some rework of structure to allow for more puposeful response usage
- react and response now live on the message itself
- message structs split into own file
- readme updated to use new methods

Reviewed-on: #2
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
2025-07-09 20:11:12 +00:00
113fcbf2d1 adding author id to message struct 2025-06-25 19:12:34 -04:00
dd20b73b76 adding log level option (#1)
Reviewed-on: #1
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
2025-06-25 22:51:32 +00:00
5f72f58c74 readme update 2025-06-11 17:37:59 -04:00
5 changed files with 177 additions and 59 deletions

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@@ -1,70 +1,93 @@
# bolt
The nuts and bolts of a Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides very quick bootstrapping for simple Discord bots.
The nuts-and-bolts of Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides quick and easy bootstrapping for simple Discord bots.
## Usage
### Token
Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"
### Commands
Commands are represented by the Command struct. Any roles in the Command struct can run the command, if the Roles field is empty anyone can run the command.
Commands are represented by the command struct and contain all needed information for bolt to handle the command payload. Including the command timeout as well as the Roles allowed to run the command.
```go
type Command struct {
Trigger string //command that triggers payload NOT including the indicator
Payload Payload //payload function to run when a command is detected
Timeout time.Duration //the amount of time before command can be run again
lastRun time.Time //timestamp of last command run
Roles []string //roles that can use command, if none are set anyone can run the command
Roles []string //roles that can use command, if none are set anyone can run
}
```
### Payload
Payload functions are executed when a command is detected, if no errors are returned and the returned string is not empty, then the returned string is sent in reply to the command message.
Payload functions are executed when a command is detected
```go
type Payload func(msg Message) (string, error)
type Payload func(msg Message) error
```
Payload functions are given a Message argument containing the needed data for handling commands
```go
type Message struct {
Author string //username of message author
ID string //discord ID of message author
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
Server string //message guild
Attachments []MessageAttachment //message attachments
}
```
The Message struct also exposes some methods to support replying to, or acknowledging command messages
```go
func (m *Message) React(emoji Reaction) error
```
The React method will react to the command message by adding the requested emoji as a reaction. Bolt comes with a few preset emoji's for easy handling but any valid emoji string can be passed.
```go
func (m *Message) Respond(res string) error
```
The Respond method will send the value of <b>res</b> in response to the command message.
### Example
```go
package main
import (
"log"
"os"
"os/signal"
"syscall"
"time"
"code.jakeyoungdev.com/jake/bolt"
_ "github.com/joho/godotenv/autoload"
)
func main() {
//bolt defaults the command indicator to '.' however that can be changed with the options
//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
b := bolt.New()
b := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
b.AddCommands(
// .ping can be run at any time by anyone and will respond with 'pong'
// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
bolt.Command{
Trigger: "ping",
Payload: func(msg bolt.Message) (string, error) {
return "pong", nil //any strings returned will be sent in response to the Discord message
Payload: func(msg bolt.Message) error {
return msg.Respond("pong")
},
},
// .time can be run every 25 seconds by anyone and will respond with 'yer'
// .react will add a +1 reaction to the command message, .react can be run by anyone at any rate
bolt.Command{
Trigger: "react",
Payload: func(msg bolt.Message) error {
return msg.React(bolt.ReactionThumbsUp)
},
},
// .time responds with the current date/time, .time can be run once every 25 seconds by any role
bolt.Command{
Trigger: "time",
Payload: func(msg bolt.Message) (string, error) {
return "yer", nil
Payload: func(msg bolt.Message) error {
return msg.Respond(time.Now().String())
},
Timeout: time.Second * 25,
},
// .role can be run every 10 seconds by anyone with the 'admin' role and will respond with 'hi'
// .role command can be ran every 10 seconds by anyone with the admin role and will return the string "admin"
bolt.Command{
Trigger: "role",
Payload: func(msg bolt.Message) (string, error) {
return "hi", nil
Payload: func(msg bolt.Message) error {
return msg.Respond("admin")
},
Timeout: time.Second * 10,
Roles: []string{"admin"},

58
bolt.go
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@@ -28,6 +28,7 @@ type bolt struct {
*dg.Session //holds discordgo internals
commands map[string]Command //maps trigger phrase to command struct for fast lookup
indicator string //the indicator used to detect whether a message is a command
logLvl LogLevel //determines how much the bot logs
}
type Bolt interface {
@@ -63,13 +64,14 @@ func New(opts ...Option) Bolt {
b := &bolt{
Session: bot,
commands: make(map[string]Command, 0),
logLvl: LogLevelAll,
}
//set default command indicator
b.indicator = "."
//apply options to bolt
for _, o := range opts {
o(b)
for _, opt := range opts {
opt(b)
}
return b
@@ -124,17 +126,23 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
return
}
//if there is no content it is likely an image or a GIF, updating message content for
//if there is no content it is likely an image, gif, or sticker, updating message content for
//better logging and to avoid confusion
if len(msg.Content) == 0 {
msg.Content = "GIF/IMAGE"
msg.Content = "[Embedded Content]"
}
if b.logLvl == LogLevelAll {
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
return
}
@@ -151,6 +159,11 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
words := strings.Split(msg.Content, " ")
run, ok := b.commands[words[0][lg:]]
if !ok {
@@ -177,27 +190,44 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
}
}
//run command payload
res, err := run.Payload(Message{
plMsg := Message{
Author: msg.Author.Username,
ID: msg.Author.ID,
msgID: msg.ID,
Words: words,
Content: msg.Content,
Channel: channel.Name,
channelID: msg.ChannelID,
Server: server.Name,
serverID: server.ID,
sesh: b,
}
//check for file attachments
if len(msg.Attachments) > 0 {
var att []MessageAttachment
for _, a := range msg.Attachments {
att = append(att, MessageAttachment{
ID: a.ID,
URL: a.URL,
ProxyURL: a.ProxyURL,
Filename: a.Filename,
ContentType: a.ContentType,
Width: a.Width,
Height: a.Height,
Size: a.Size,
DurationSecs: a.DurationSecs,
})
if err != nil {
return err
}
//if a reply is returned send back to Discord
if res != "" {
reply := b.createReply(res, msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
plMsg.Attachments = att
}
//run command payload
err = run.Payload(plMsg)
if err != nil {
return err
}
}
//update run time
run.lastRun = time.Now()

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@@ -1,6 +1,8 @@
package bolt
import "time"
import (
"time"
)
// custom Discord commands
type Command struct {
@@ -12,13 +14,4 @@ type Command struct {
}
// command payload functions, any strings returned are sent as a response to the command
type Payload func(msg Message) (string, error)
// message information passed to payload function
type Message struct {
Author string //username of message author
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
Server string //message guild
}
type Payload func(msg Message) error

57
message.go Normal file
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@@ -0,0 +1,57 @@
package bolt
import "fmt"
//built-in Discord reactions
type Reaction string
const (
ReactionThumbsUp Reaction = ":+1:"
ReactionThumbsDown Reaction = ":-1:"
ReactionPointUp Reaction = ":point_up:"
ReactionPointDown Reaction = ":point_down:"
ReactionHotdog Reaction = ":hotdog:"
ReactionGiraffe Reaction = ":giraffe:"
ReactionWatermelon Reaction = ":watermelon:"
ReactionNoPedestrians Reaction = ":no_pedestrian:"
)
// information about attachments to messages
type MessageAttachment struct {
ID string
URL string
ProxyURL string
Filename string
ContentType string
Width int
Height int
Size int
DurationSecs float64
}
// represents a Discord message
type Message struct {
Author string //username of message author
ID string //discord ID of message author
msgID string //id string of message
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
channelID string //id of channel message was sent in
Server string //message guild
serverID string //id of guild message was sent in
Attachments []MessageAttachment
sesh *bolt
}
// applies reaction to message
func (m *Message) React(emoji Reaction) error {
return m.sesh.MessageReactionAdd(m.channelID, m.msgID, fmt.Sprint(emoji))
}
// sends the value of res in response to the message
func (m *Message) Respond(res string) error {
rep := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
return err
}

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@@ -2,9 +2,24 @@ package bolt
type Option func(b *bolt)
type LogLevel int
const (
LogLevelAll LogLevel = iota //logs all messages, and errors
LogLevelCmd LogLevel = iota //log only commands and responses, and errors
LogLevelErr LogLevel = iota //logs only errors
)
// sets the substring that must be present at the beginning of the message to indicate a command
func WithIndicator(i string) Option {
return func(b *bolt) {
b.indicator = i
}
}
// sets the log level to determine how much bolt logs
func WithLogLevel(lvl LogLevel) Option {
return func(b *bolt) {
b.logLvl = lvl
}
}