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main ... v0.4.0

3 changed files with 84 additions and 141 deletions

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@ -58,10 +58,7 @@ import (
func main() {
//bolt defaults the command indicator to '.' however that can be changed with the options
//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
if err != nil {
panic(err)
}
b := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
b.AddCommands(
// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
@ -98,12 +95,11 @@ func main() {
)
//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
err = b.Start()
err := b.Start()
if err != nil {
panic(err)
}
}
```
## Development

156
bolt.go
View File

@ -20,8 +20,7 @@ const (
dg.IntentGuildMembers |
dg.IntentGuildPresences |
dg.IntentMessageContent |
dg.IntentsGuildMessages |
dg.IntentGuildMessageReactions
dg.IntentsGuildMessages
)
// basic bot structure containing discordgo connection as well as the command map
@ -38,23 +37,27 @@ type Bolt interface {
//filtered methods
stop() error
messageHandler(s *dg.Session, msg *dg.MessageCreate)
handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error
handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error
createReply(content, message, channel, guild string) *dg.MessageSend
getRemainingTimeout(timeout time.Time) string
roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
}
// setup
func init() {
//validate environment variables
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
log.Fatalf("the %s environment variable must be set", TOKEN_ENV_VAR)
}
}
// create a new bolt interface
func New(opts ...Option) (Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
}
func New(opts ...Option) Bolt {
bot, err := dg.New(fmt.Sprintf("Bot %s", os.Getenv(TOKEN_ENV_VAR)))
if err != nil {
return nil, fmt.Errorf("failed to create Discord session: %e", err)
log.Fatal(err)
}
bot.Identify.Intents = BOT_INTENTS
@ -66,23 +69,23 @@ func New(opts ...Option) (Bolt, error) {
//set default command indicator
b.indicator = "."
//apply options
//apply options to bolt
for _, opt := range opts {
opt(b)
}
return b, nil
return b
}
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call
// that handles safe shutdown of the bot
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
// call that handles safe shutdown of the bot
func (b *bolt) Start() error {
//register commands and open connection
b.AddHandler(b.messageHandler)
err := b.Open()
if err != nil {
return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
return err
}
//safe shutdown handler
@ -109,18 +112,17 @@ func (b *bolt) AddCommands(cmd ...Command) {
}
}
// handler function that parses message data, handles logging the message based on logLevel, and executes
// the payload function in a goroutine
// handler function that parses message data and executes any command payloads
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Printf("failed to get guild: %e\n", err)
log.Println(err)
return
}
channel, err := s.Channel(msg.ChannelID)
if err != nil {
log.Printf("failed to get channel from guild: %e\n", err)
log.Println(err)
return
}
@ -130,61 +132,48 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
msg.Content = "[Embedded Content]"
}
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll {
//log command responses
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
return
}
if b.logLvl == LogLevelAll {
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
return
}
//does the message have the command indicator
lg := len(b.indicator)
if msg.Content[:lg] == b.indicator {
mCreate := &MessageCreateEvent{
AuthorUsername: msg.Author.Username,
AuthorID: msg.Author.ID,
AuthorRoles: msg.Member.Roles,
MsgID: msg.ID,
Msg: msg.Content,
MsgChanID: msg.ChannelID,
MsgGuildID: msg.GuildID,
MsgAttachments: msg.Attachments,
err := b.handleCommand(msg, s, server, channel, lg)
if err != nil {
log.Println(err)
return
}
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
}
//handled in its own goroutine to allow for async commands
go func() {
err := b.handleCommand(mCreate, s, lg)
if err != nil {
log.Println(err)
}
}()
}
}
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error {
words := strings.Split(msgEvent.Msg, " ")
func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
words := strings.Split(msg.Content, " ")
run, ok := b.commands[words[0][lg:]]
if !ok {
return nil //command doesn't exist, maybe log or respond to author
}
//has command met its timeout requirements
tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run)
tc, err := b.timeoutCheck(msg, s, run)
if err != nil {
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
return err
}
if !tc {
return nil
@ -192,38 +181,32 @@ func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int
//does user have correct permissions
if run.Roles != nil {
check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run)
check, err := b.roleCheck(msg, s, run)
if err != nil {
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
return err
}
if !check {
reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
if err != nil {
return err
}
return nil
}
}
//populate message struct exposed to client
plMsg := Message{
Author: msgEvent.AuthorUsername,
ID: msgEvent.AuthorID,
msgID: msgEvent.MsgID,
Author: msg.Author.Username,
ID: msg.Author.ID,
msgID: msg.ID,
Words: words,
Content: msgEvent.Msg,
Channel: msgEvent.MsgChanName,
channelID: msgEvent.MsgChanID,
Server: msgEvent.MsgGuildName,
serverID: msgEvent.MsgGuildID,
Content: msg.Content,
Channel: channel.Name,
channelID: msg.ChannelID,
Server: server.Name,
serverID: server.ID,
sesh: b,
}
//check for file attachments
if len(msgEvent.MsgAttachments) > 0 {
if len(msg.Attachments) > 0 {
var att []MessageAttachment
for _, a := range msgEvent.MsgAttachments {
for _, a := range msg.Attachments {
att = append(att, MessageAttachment{
ID: a.ID,
URL: a.URL,
@ -243,7 +226,7 @@ func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int
//run command payload
err = run.Payload(plMsg)
if err != nil {
return fmt.Errorf("failed to execute payload function: %e", err)
return err
}
//update run time
@ -288,15 +271,15 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
}
// checks if the author of msg has the correct role to run the requested command
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
var found bool
//loop thru author roles, there may be a better way to check for this UNION
//TODO: improve role search performance to support bigger lists
for _, r := range roles {
for _, r := range msg.Member.Roles {
//get role name from ID
n, err := s.State.Role(guild, r)
n, err := s.State.Role(msg.GuildID, r)
if err != nil {
return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err)
return false, err
}
//does this role exist in command roles
check := slices.Contains(run.Roles, n.Name)
@ -306,8 +289,13 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
}
}
//can't find role, don't run command
//can't find role, don't run command, alert user of missing permissions
if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, err
}
return false, nil
}
@ -315,13 +303,13 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
}
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout)
if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID)
_, err := s.ChannelMessageSendComplex(channelID, reply)
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send timeout response: %e", err)
return false, err
}
return false, nil
}

View File

@ -1,62 +1,21 @@
package bolt
import (
"fmt"
import "fmt"
dg "github.com/bwmarrin/discordgo"
)
// built-in Discord reactions
//built-in Discord reactions
type Reaction string
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const (
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅"
ReactionDragon Reaction = "🐉"
ReactionThumbsUp Reaction = ":+1:"
ReactionThumbsDown Reaction = ":-1:"
ReactionPointUp Reaction = ":point_up:"
ReactionPointDown Reaction = ":point_down:"
ReactionHotdog Reaction = ":hotdog:"
ReactionGiraffe Reaction = ":giraffe:"
ReactionWatermelon Reaction = ":watermelon:"
ReactionNoPedestrians Reaction = ":no_pedestrian:"
)
// struct containing message event fields to prevent passing MessageCreate events and holding up routines
type MessageCreateEvent struct {
AuthorUsername string
AuthorID string
AuthorRoles []string
MsgID string
Msg string
MsgChanID string
MsgChanName string
MsgGuildID string
MsgGuildName string
MsgAttachments []*dg.MessageAttachment
}
// information about attachments to messages
type MessageAttachment struct {
ID string