Compare commits

...

16 Commits
v0.2.3 ... main

Author SHA1 Message Date
bfe9601cd3
emoji updates 2025-07-16 15:53:22 -04:00
c6d877b101
correcting unicode for built-in bolt emojis 2025-07-16 13:35:39 -04:00
3bf763f196
adding proper intents for reactions 2025-07-16 13:04:39 -04:00
8f9205fbf0
adding emojis 2025-07-15 19:06:44 -04:00
e1bae3edea
adding more emojis 2025-07-10 15:36:25 -04:00
34fdf453c1
readme update 2025-07-10 14:36:21 -04:00
113c6927cb
better errors
- no fatal calls
- more descriptive errors
2025-07-09 18:05:55 -04:00
90a17ded2b adding reaction support (#2)
- some rework of structure to allow for more puposeful response usage
- react and response now live on the message itself
- message structs split into own file
- readme updated to use new methods

Reviewed-on: #2
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
2025-07-09 20:11:12 +00:00
113fcbf2d1
adding author id to message struct 2025-06-25 19:12:34 -04:00
dd20b73b76 adding log level option (#1)
Reviewed-on: #1
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
2025-06-25 22:51:32 +00:00
5f72f58c74
readme update 2025-06-11 17:37:59 -04:00
2d70c450a9
merge fix 2025-06-08 02:27:46 -04:00
08ffade13d
[chore] comments and function scope
- methods no longer exported if not used
- readme update
- comments updated
2025-06-08 02:26:06 -04:00
0b39a0996f Update README.md 2025-06-07 13:41:19 +00:00
9ffab89ebf
adding TODO comments 2025-06-07 09:31:00 -04:00
b8bfb76b83 code cleanup, split handler func 2025-06-07 00:34:26 -04:00
6 changed files with 355 additions and 139 deletions

18
LICENSE
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@ -1,7 +1,19 @@
Copyright 2025 jake
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

101
README.md
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@ -1,63 +1,110 @@
# bolt
Base Discord bot framework
The nuts-and-bolts of Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides quick and easy bootstrapping for simple Discord bots.
## Introduction
bolt is a wrapper for Discordgo to provide very quick and easy setup for simple Discord bots. The only code required to run bolt are the command handler functions, this provides developers with the ability to have text-based commands on a Discord server without all the bootstrapping and setup usually required. Any strings returned from the Payload function will be sent back to the Discord server as a reply to the command message.
## Usage
### Token
Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"
## Basic Usage
bolt allows developers to create a Discord bot with simply a discord bot token and a few lines of Go code, the below example creates a Discord bot and registers three commands: ".ping", ".time", and ".role" the "." character is the default command indicator but that can be changed using the WithIndicator option.
### Commands
Commands are represented by the command struct and contain all needed information for bolt to handle the command payload. Including the command timeout as well as the Roles allowed to run the command.
```go
type Command struct {
Trigger string //command that triggers payload NOT including the indicator
Payload Payload //payload function to run when a command is detected
Timeout time.Duration //the amount of time before command can be run again
lastRun time.Time //timestamp of last command run
Roles []string //roles that can use command, if none are set anyone can run
}
```
### Payload
Payload functions are executed when a command is detected
```go
type Payload func(msg Message) error
```
Payload functions are given a Message argument containing the needed data for handling commands
```go
type Message struct {
Author string //username of message author
ID string //discord ID of message author
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
Server string //message guild
Attachments []MessageAttachment //message attachments
}
```
The Message struct also exposes some methods to support replying to, or acknowledging command messages
```go
func (m *Message) React(emoji Reaction) error
```
The React method will react to the command message by adding the requested emoji as a reaction. Bolt comes with a few preset emoji's for easy handling but any valid emoji string can be passed.
```go
func (m *Message) Respond(res string) error
```
The Respond method will send the value of <b>res</b> in response to the command message.
### Example
```go
package main
import (
"log"
"os"
"os/signal"
"syscall"
"time"
"code.jakeyoungdev.com/jake/bolt"
_ "github.com/joho/godotenv/autoload"
)
func main() {
b := bolt.New()
//bolt defaults the command indicator to '.' however that can be changed with the options
//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
if err != nil {
panic(err)
}
b.AddCommands(
// .ping can be run at any time by anyone and will respond with 'pong'
// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
bolt.Command{
Trigger: "ping",
Payload: func(msg bolt.Message) (res string, err error) {
return "pong", nil //any strings returned will be sent in response to the Discord message
Payload: func(msg bolt.Message) error {
return msg.Respond("pong")
},
},
// .time can be run every 25 seconds by anyone and will respond with 'yer'
// .react will add a +1 reaction to the command message, .react can be run by anyone at any rate
bolt.Command{
Trigger: "react",
Payload: func(msg bolt.Message) error {
return msg.React(bolt.ReactionThumbsUp)
},
},
// .time responds with the current date/time, .time can be run once every 25 seconds by any role
bolt.Command{
Trigger: "time",
Payload: func(msg bolt.Message) (res string, err error) {
return "yer", nil
Payload: func(msg bolt.Message) error {
return msg.Respond(time.Now().String())
},
Timeout: time.Second * 25,
},
// .role can be run every 10 seconds by anyone with the 'admin' role and will respond with 'hi'
bolt.Command{
Trigger: "role",
Payload: func(msg bolt.Message) (res string, err error) {
return "hi", nil
// .role command can be ran every 10 seconds by anyone with the admin role and will return the string "admin"
bolt.Command{
Trigger: "role",
Payload: func(msg bolt.Message) error {
return msg.Respond("admin")
},
Timeout: time.Second * 10,
Roles: []string{"admin"},
},
Timeout: time.Second * 10,
Roles: []string{"admin"},
},
)
//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
err := b.Start()
err = b.Start()
if err != nil {
panic(err)
}
}
```
## Development
bolt is in heavy development at the moment and may break occasionally before a v1 release, it is currently in a testing phase and should not be used until tagged.
bolt is in development at the moment and may break occasionally before a v1 release

255
bolt.go
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@ -20,69 +20,72 @@ const (
dg.IntentGuildMembers |
dg.IntentGuildPresences |
dg.IntentMessageContent |
dg.IntentsGuildMessages
dg.IntentsGuildMessages |
dg.IntentGuildMessageReactions
)
// basic bot structure containing discordgo connection as well as the command map
type bolt struct {
*dg.Session //holds discordgo internals
Commands map[string]Command //maps trigger phrase to command struct for fast lookup
commands map[string]Command //maps trigger phrase to command struct for fast lookup
indicator string //the indicator used to detect whether a message is a command
logLvl LogLevel //determines how much the bot logs
}
type Bolt interface {
Start() error
AddCommands(cmd ...Command)
//filtered methods
stop() error
AddCommands(cmd Command)
messageHandler(s *dg.Session, msg *dg.MessageCreate)
handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error
createReply(content, message, channel, guild string) *dg.MessageSend
getRemainingTimeout(timeout time.Time) string
}
// setup
func init() {
//validate environment variables
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
log.Fatalf("the %s environment variable must be set", TOKEN_ENV_VAR)
}
roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
}
// create a new bolt interface
func New(opts ...Option) *bolt {
func New(opts ...Option) (Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
}
bot, err := dg.New(fmt.Sprintf("Bot %s", os.Getenv(TOKEN_ENV_VAR)))
if err != nil {
log.Fatal(err)
return nil, fmt.Errorf("failed to create Discord session: %e", err)
}
bot.Identify.Intents = BOT_INTENTS
b := &bolt{
Session: bot,
Commands: make(map[string]Command, 0),
commands: make(map[string]Command, 0),
logLvl: LogLevelAll,
}
//set default command indicator
b.indicator = "."
for _, o := range opts {
o(b)
//apply options to bolt
for _, opt := range opts {
opt(b)
}
return b
return b, nil
}
// adds command handler and starts the bot, this is a BLOCKING CALL
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
// call and handles safe shutdown of the bot
// call that handles safe shutdown of the bot
func (b *bolt) Start() error {
//register commands and open connection
b.AddHandler(b.messageHandler)
err := b.Open()
if err != nil {
return err
return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
}
//safe shutdown handler
sigChannel := make(chan os.Signal, 1)
signal.Notify(sigChannel, syscall.SIGINT)
<-sigChannel
@ -102,7 +105,7 @@ func (b *bolt) stop() error {
// adds commands to bot command map for use
func (b *bolt) AddCommands(cmd ...Command) {
for _, c := range cmd {
b.Commands[c.Trigger] = c
b.commands[c.Trigger] = c
}
}
@ -111,103 +114,122 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Println(err)
log.Printf("failed to get guild: %e\n", err)
return
}
channel, err := s.Channel(msg.ChannelID)
if err != nil {
log.Println(err)
log.Printf("failed to get channel from guild: %e\n", err)
return
}
//if there is no content it is likely an image or a GIF, updating message content for
//if there is no content it is likely an image, gif, or sticker, updating message content for
//better logging and to avoid confusion
if len(msg.Content) == 0 {
msg.Content = "GIF/IMAGE"
msg.Content = "[Embedded Content]"
}
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd {
//log command responses
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
return
}
if b.logLvl == LogLevelAll {
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
//does the message have the command indicator
lg := len(b.indicator)
if msg.Content[:lg] == b.indicator {
words := strings.Split(msg.Content, " ")
run, ok := b.Commands[words[0][lg:]]
if !ok {
return //command doesn't exist, maybe log or respond to author
}
//has command met its timeout requirements
wait := run.LastRun.Add(run.Timeout)
if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
log.Println(err)
}
return //running too soon
}
//does user have correct permissions
if run.Roles != nil {
var found bool
for _, r := range msg.Member.Roles {
n, err := s.State.Role(msg.GuildID, r)
if err != nil {
log.Println(err)
return
}
check := slices.Contains(run.Roles, n.Name)
if check {
found = true
}
}
//can't find role, don't run command
if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
log.Println(err)
}
return
}
}
//run command payload
res, err := run.Payload(Message{
Author: msg.Author.Username,
Words: words,
Content: msg.Content,
Channel: channel.Name,
Server: server.Name,
})
err := b.handleCommand(msg, s, server, channel, lg)
if err != nil {
log.Println(err)
return
}
}
}
//if a reply is returned send back to Discord
if res != "" {
reply := b.createReply(res, msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
log.Println(err)
return
}
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
words := strings.Split(msg.Content, " ")
run, ok := b.commands[words[0][lg:]]
if !ok {
return nil //command doesn't exist, maybe log or respond to author
}
//has command met its timeout requirements
tc, err := b.timeoutCheck(msg, s, run)
if err != nil {
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
}
if !tc {
return nil
}
//does user have correct permissions
if run.Roles != nil {
check, err := b.roleCheck(msg, s, run)
if err != nil {
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
}
if !check {
return nil
}
}
plMsg := Message{
Author: msg.Author.Username,
ID: msg.Author.ID,
msgID: msg.ID,
Words: words,
Content: msg.Content,
Channel: channel.Name,
channelID: msg.ChannelID,
Server: server.Name,
serverID: server.ID,
sesh: b,
}
//check for file attachments
if len(msg.Attachments) > 0 {
var att []MessageAttachment
for _, a := range msg.Attachments {
att = append(att, MessageAttachment{
ID: a.ID,
URL: a.URL,
ProxyURL: a.ProxyURL,
Filename: a.Filename,
ContentType: a.ContentType,
Width: a.Width,
Height: a.Height,
Size: a.Size,
DurationSecs: a.DurationSecs,
})
}
//update run time
run.LastRun = time.Now()
b.Commands[run.Trigger] = run
plMsg.Attachments = att
}
//run command payload
err = run.Payload(plMsg)
if err != nil {
return fmt.Errorf("failed to execute payload function: %e", err)
}
//update run time
run.lastRun = time.Now()
b.commands[run.Trigger] = run
return nil
}
// basic wrapper function to create easy Discord responses
@ -244,3 +266,50 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
return fmt.Sprintf("%d%s", timeLeft, metric)
}
// checks if the author of msg has the correct role to run the requested command
func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
var found bool
//loop thru author roles, there may be a better way to check for this UNION
//TODO: improve role search performance to support bigger lists
for _, r := range msg.Member.Roles {
//get role name from ID
n, err := s.State.Role(msg.GuildID, r)
if err != nil {
return false, fmt.Errorf("failed to get role from ID %s\n%e", msg.GuildID, err)
}
//does this role exist in command roles
check := slices.Contains(run.Roles, n.Name)
if check {
found = true
break
}
}
//can't find role, don't run command, alert user of missing permissions
if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send permission response: %e", err)
}
return false, nil
}
return true, nil
}
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout)
if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send timeout response: %e", err)
}
return false, nil
}
return true, nil
}

View File

@ -1,24 +1,17 @@
package bolt
import "time"
import (
"time"
)
// custom Discord commands
type Command struct {
Trigger string //command that triggers payload NOT including the indicator
Payload Payload //payload function to run when a command is detected
Timeout time.Duration //the amount of time before command can run again
LastRun time.Time //timestamp of last command run
Roles []string //roles that can use command
Timeout time.Duration //the amount of time before command can be run again
lastRun time.Time //timestamp of last command run
Roles []string //roles that can use command, if none are set anyone can run the command
}
// payload function type handling commands. The returned error is parsed and, if no error,
// is detected then the response string (res) will be sent in response to the command message
type Payload func(msg Message) (string, error)
// contains the basic information needed for a message command
type Message struct {
Author string //username of message author
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //channel message was sent in
Server string //guild message was sent in
}
// command payload functions, any strings returned are sent as a response to the command
type Payload func(msg Message) error

80
message.go Normal file
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@ -0,0 +1,80 @@
package bolt
import "fmt"
//built-in Discord reactions
type Reaction string
//a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const (
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅"
ReactionDragon Reaction = "🐉"
)
// information about attachments to messages
type MessageAttachment struct {
ID string
URL string
ProxyURL string
Filename string
ContentType string
Width int
Height int
Size int
DurationSecs float64
}
// represents a Discord message
type Message struct {
Author string //username of message author
ID string //discord ID of message author
msgID string //id string of message
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //message channel
channelID string //id of channel message was sent in
Server string //message guild
serverID string //id of guild message was sent in
Attachments []MessageAttachment
sesh *bolt
}
// applies reaction to message
func (m *Message) React(emoji Reaction) error {
return m.sesh.MessageReactionAdd(m.channelID, m.msgID, fmt.Sprint(emoji))
}
// sends the value of res in response to the message
func (m *Message) Respond(res string) error {
rep := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
return err
}

View File

@ -2,9 +2,24 @@ package bolt
type Option func(b *bolt)
type LogLevel int
const (
LogLevelAll LogLevel = iota //logs all messages, and errors
LogLevelCmd LogLevel = iota //log only commands and responses, and errors
LogLevelErr LogLevel = iota //logs only errors
)
// sets the substring that must be present at the beginning of the message to indicate a command
func WithIndicator(i string) Option {
return func(b *bolt) {
b.indicator = i
}
}
// sets the log level to determine how much bolt logs
func WithLogLevel(lvl LogLevel) Option {
return func(b *bolt) {
b.logLvl = lvl
}
}