6 Commits

Author SHA1 Message Date
c6d877b101 correcting unicode for built-in bolt emojis 2025-07-16 13:35:39 -04:00
3bf763f196 adding proper intents for reactions 2025-07-16 13:04:39 -04:00
8f9205fbf0 adding emojis 2025-07-15 19:06:44 -04:00
e1bae3edea adding more emojis 2025-07-10 15:36:25 -04:00
34fdf453c1 readme update 2025-07-10 14:36:21 -04:00
113c6927cb better errors
- no fatal calls
- more descriptive errors
2025-07-09 18:05:55 -04:00
3 changed files with 58 additions and 35 deletions

View File

@@ -58,7 +58,10 @@ import (
func main() {
//bolt defaults the command indicator to '.' however that can be changed with the options
//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
b := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
if err != nil {
panic(err)
}
b.AddCommands(
// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
@@ -95,11 +98,12 @@ func main() {
)
//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
err := b.Start()
err = b.Start()
if err != nil {
panic(err)
}
}
```
## Development

47
bolt.go
View File

@@ -20,7 +20,8 @@ const (
dg.IntentGuildMembers |
dg.IntentGuildPresences |
dg.IntentMessageContent |
dg.IntentsGuildMessages
dg.IntentsGuildMessages |
dg.IntentGuildMessageReactions
)
// basic bot structure containing discordgo connection as well as the command map
@@ -44,20 +45,16 @@ type Bolt interface {
timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
}
// setup
func init() {
//validate environment variables
// create a new bolt interface
func New(opts ...Option) (Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
log.Fatalf("the %s environment variable must be set", TOKEN_ENV_VAR)
return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
}
}
// create a new bolt interface
func New(opts ...Option) Bolt {
bot, err := dg.New(fmt.Sprintf("Bot %s", os.Getenv(TOKEN_ENV_VAR)))
if err != nil {
log.Fatal(err)
return nil, fmt.Errorf("failed to create Discord session: %e", err)
}
bot.Identify.Intents = BOT_INTENTS
@@ -74,7 +71,7 @@ func New(opts ...Option) Bolt {
opt(b)
}
return b
return b, nil
}
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
@@ -85,7 +82,7 @@ func (b *bolt) Start() error {
err := b.Open()
if err != nil {
return err
return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
}
//safe shutdown handler
@@ -117,12 +114,12 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Println(err)
log.Printf("failed to get guild: %e\n", err)
return
}
channel, err := s.Channel(msg.ChannelID)
if err != nil {
log.Println(err)
log.Printf("failed to get channel from guild: %e\n", err)
return
}
@@ -132,20 +129,20 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
msg.Content = "[Embedded Content]"
}
if b.logLvl == LogLevelAll {
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd {
//log commands
//log command responses
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
return
}
if b.logLvl == LogLevelAll {
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
//does the message have the command indicator
lg := len(b.indicator)
if msg.Content[:lg] == b.indicator {
@@ -173,7 +170,7 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
//has command met its timeout requirements
tc, err := b.timeoutCheck(msg, s, run)
if err != nil {
return err
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
}
if !tc {
return nil
@@ -183,7 +180,7 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
if run.Roles != nil {
check, err := b.roleCheck(msg, s, run)
if err != nil {
return err
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
}
if !check {
return nil
@@ -226,7 +223,7 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
//run command payload
err = run.Payload(plMsg)
if err != nil {
return err
return fmt.Errorf("failed to execute payload function: %e", err)
}
//update run time
@@ -279,7 +276,7 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
//get role name from ID
n, err := s.State.Role(msg.GuildID, r)
if err != nil {
return false, err
return false, fmt.Errorf("failed to get role from ID %s\n%e", msg.GuildID, err)
}
//does this role exist in command roles
check := slices.Contains(run.Roles, n.Name)
@@ -294,7 +291,7 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, err
return false, fmt.Errorf("failed to send permission response: %e", err)
}
return false, nil
}
@@ -309,7 +306,7 @@ func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, err
return false, fmt.Errorf("failed to send timeout response: %e", err)
}
return false, nil
}

View File

@@ -5,15 +5,37 @@ import "fmt"
//built-in Discord reactions
type Reaction string
//a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const (
ReactionThumbsUp Reaction = ":+1:"
ReactionThumbsDown Reaction = ":-1:"
ReactionPointUp Reaction = ":point_up:"
ReactionPointDown Reaction = ":point_down:"
ReactionHotdog Reaction = ":hotdog:"
ReactionGiraffe Reaction = ":giraffe:"
ReactionWatermelon Reaction = ":watermelon:"
ReactionNoPedestrians Reaction = ":no_pedestrian:"
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅"
)
// information about attachments to messages