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v0.4.3 ... main

Author SHA1 Message Date
6504336d01 Merge pull request 'fix/async' (#4) from fix/async into main
Reviewed-on: #4
2025-08-18 03:25:47 +00:00
a310fd4533
better async handling 2025-08-17 20:45:51 -04:00
eb64bdf803
starting research for vc support 2025-08-17 20:37:22 -04:00
bfe9601cd3
emoji updates 2025-07-16 15:53:22 -04:00
c6d877b101
correcting unicode for built-in bolt emojis 2025-07-16 13:35:39 -04:00
3bf763f196
adding proper intents for reactions 2025-07-16 13:04:39 -04:00
2 changed files with 112 additions and 76 deletions

102
bolt.go
View File

@ -20,7 +20,8 @@ const (
dg.IntentGuildMembers | dg.IntentGuildMembers |
dg.IntentGuildPresences | dg.IntentGuildPresences |
dg.IntentMessageContent | dg.IntentMessageContent |
dg.IntentsGuildMessages dg.IntentsGuildMessages |
dg.IntentGuildMessageReactions
) )
// basic bot structure containing discordgo connection as well as the command map // basic bot structure containing discordgo connection as well as the command map
@ -37,11 +38,11 @@ type Bolt interface {
//filtered methods //filtered methods
stop() error stop() error
messageHandler(s *dg.Session, msg *dg.MessageCreate) messageHandler(s *dg.Session, msg *dg.MessageCreate)
handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error
createReply(content, message, channel, guild string) *dg.MessageSend createReply(content, message, channel, guild string) *dg.MessageSend
getRemainingTimeout(timeout time.Time) string getRemainingTimeout(timeout time.Time) string
roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
} }
// create a new bolt interface // create a new bolt interface
@ -65,7 +66,7 @@ func New(opts ...Option) (Bolt, error) {
//set default command indicator //set default command indicator
b.indicator = "." b.indicator = "."
//apply options to bolt //apply options
for _, opt := range opts { for _, opt := range opts {
opt(b) opt(b)
} }
@ -73,8 +74,8 @@ func New(opts ...Option) (Bolt, error) {
return b, nil return b, nil
} }
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING // starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call
// call that handles safe shutdown of the bot // that handles safe shutdown of the bot
func (b *bolt) Start() error { func (b *bolt) Start() error {
//register commands and open connection //register commands and open connection
b.AddHandler(b.messageHandler) b.AddHandler(b.messageHandler)
@ -108,7 +109,8 @@ func (b *bolt) AddCommands(cmd ...Command) {
} }
} }
// handler function that parses message data and executes any command payloads // handler function that parses message data, handles logging the message based on logLevel, and executes
// the payload function in a goroutine
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) { func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information //get server information
server, err := s.Guild(msg.GuildID) server, err := s.Guild(msg.GuildID)
@ -130,7 +132,7 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//the bot will ignore it's own messages to prevent command loops //the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID { if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd { if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll {
//log command responses //log command responses
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content) log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
} }
@ -145,29 +147,42 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//does the message have the command indicator //does the message have the command indicator
lg := len(b.indicator) lg := len(b.indicator)
if msg.Content[:lg] == b.indicator { if msg.Content[:lg] == b.indicator {
err := b.handleCommand(msg, s, server, channel, lg) mCreate := &MessageCreateEvent{
AuthorUsername: msg.Author.Username,
AuthorID: msg.Author.ID,
AuthorRoles: msg.Member.Roles,
MsgID: msg.ID,
Msg: msg.Content,
MsgChanID: msg.ChannelID,
MsgGuildID: msg.GuildID,
MsgAttachments: msg.Attachments,
}
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
}
//handled in its own goroutine to allow for async commands
go func() {
err := b.handleCommand(mCreate, s, lg)
if err != nil { if err != nil {
log.Println(err) log.Println(err)
return
} }
}()
} }
} }
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord // parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error { func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error {
if b.logLvl == LogLevelCmd { words := strings.Split(msgEvent.Msg, " ")
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
words := strings.Split(msg.Content, " ")
run, ok := b.commands[words[0][lg:]] run, ok := b.commands[words[0][lg:]]
if !ok { if !ok {
return nil //command doesn't exist, maybe log or respond to author return nil //command doesn't exist, maybe log or respond to author
} }
//has command met its timeout requirements //has command met its timeout requirements
tc, err := b.timeoutCheck(msg, s, run) tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run)
if err != nil { if err != nil {
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err) return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
} }
@ -177,32 +192,38 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
//does user have correct permissions //does user have correct permissions
if run.Roles != nil { if run.Roles != nil {
check, err := b.roleCheck(msg, s, run) check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run)
if err != nil { if err != nil {
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err) return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
} }
if !check { if !check {
reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
if err != nil {
return err
}
return nil return nil
} }
} }
//populate message struct exposed to client
plMsg := Message{ plMsg := Message{
Author: msg.Author.Username, Author: msgEvent.AuthorUsername,
ID: msg.Author.ID, ID: msgEvent.AuthorID,
msgID: msg.ID, msgID: msgEvent.MsgID,
Words: words, Words: words,
Content: msg.Content, Content: msgEvent.Msg,
Channel: channel.Name, Channel: msgEvent.MsgChanName,
channelID: msg.ChannelID, channelID: msgEvent.MsgChanID,
Server: server.Name, Server: msgEvent.MsgGuildName,
serverID: server.ID, serverID: msgEvent.MsgGuildID,
sesh: b, sesh: b,
} }
//check for file attachments //check for file attachments
if len(msg.Attachments) > 0 { if len(msgEvent.MsgAttachments) > 0 {
var att []MessageAttachment var att []MessageAttachment
for _, a := range msg.Attachments { for _, a := range msgEvent.MsgAttachments {
att = append(att, MessageAttachment{ att = append(att, MessageAttachment{
ID: a.ID, ID: a.ID,
URL: a.URL, URL: a.URL,
@ -267,15 +288,15 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
} }
// checks if the author of msg has the correct role to run the requested command // checks if the author of msg has the correct role to run the requested command
func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) { func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
var found bool var found bool
//loop thru author roles, there may be a better way to check for this UNION //loop thru author roles, there may be a better way to check for this UNION
//TODO: improve role search performance to support bigger lists //TODO: improve role search performance to support bigger lists
for _, r := range msg.Member.Roles { for _, r := range roles {
//get role name from ID //get role name from ID
n, err := s.State.Role(msg.GuildID, r) n, err := s.State.Role(guild, r)
if err != nil { if err != nil {
return false, fmt.Errorf("failed to get role from ID %s\n%e", msg.GuildID, err) return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err)
} }
//does this role exist in command roles //does this role exist in command roles
check := slices.Contains(run.Roles, n.Name) check := slices.Contains(run.Roles, n.Name)
@ -285,13 +306,8 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
} }
} }
//can't find role, don't run command, alert user of missing permissions //can't find role, don't run command
if !found { if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send permission response: %e", err)
}
return false, nil return false, nil
} }
@ -299,11 +315,11 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
} }
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet. // check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) { func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout) wait := run.lastRun.Add(run.Timeout)
if !time.Now().After(wait) { if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID) reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply) _, err := s.ChannelMessageSendComplex(channelID, reply)
if err != nil { if err != nil {
return false, fmt.Errorf("failed to send timeout response: %e", err) return false, fmt.Errorf("failed to send timeout response: %e", err)
} }

View File

@ -1,42 +1,62 @@
package bolt package bolt
import "fmt" import (
"fmt"
//built-in Discord reactions dg "github.com/bwmarrin/discordgo"
)
// built-in Discord reactions
type Reaction string type Reaction string
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const ( const (
ReactionThumbsUp Reaction = ":+1:" ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = ":-1:" ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = ":100:" ReactionHundred Reaction = "💯"
ReactionHeart Reaction = ":heart:" ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = ":pink_heart:" ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = ":orange_heart:" ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = ":yellow_heart:" ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = ":green_heart:" ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = ":blue_heart:" ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = ":black_heart:" ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = ":point_up:" ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = ":point_down:" ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = ":hotdog:" ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = ":dog:" ReactionDog Reaction = "🐶"
ReactionCat Reaction = ":cat:" ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = ":monkey:" ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = ":giraffe:" ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = ":duck:" ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = ":goose:" ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = ":watermelon:" ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = ":honey_pot:" ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = ":sandwich:" ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = ":hot_pepper:" ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = ":no_pedestrian:" ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = ":exclamation:" ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = ":bangbang:" ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = ":skull:" ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = ":speaking_head:" ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = ":white_check_mark:" ReactionGreenCheck Reaction = "✅"
ReactionDragon Reaction = "🐉"
) )
// struct containing message event fields to prevent passing MessageCreate events and holding up routines
type MessageCreateEvent struct {
AuthorUsername string
AuthorID string
AuthorRoles []string
MsgID string
Msg string
MsgChanID string
MsgChanName string
MsgGuildID string
MsgGuildName string
MsgAttachments []*dg.MessageAttachment
}
// information about attachments to messages // information about attachments to messages
type MessageAttachment struct { type MessageAttachment struct {
ID string ID string