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data/hide_item_frames/function/crouch_check.mcfunction
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4
data/hide_item_frames/function/crouch_check.mcfunction
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#if player is crouching hide frame
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execute if predicate hide_item_frames:is_sneaking run function hide_item_frames:hide_frame
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# reset advancement so it can fire again
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advancement revoke @a only hide_item_frames:interact_item_frame
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