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new/vc-sup
| Author | SHA1 | Date | |
|---|---|---|---|
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748addcd2b
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -25,5 +25,3 @@ go.work.sum
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# env file
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.env
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/cmd/*
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/cmd
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128
README.md
128
README.md
@@ -1,100 +1,103 @@
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# bolt
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A fast [discordgo](https://github.com/bwmarrin/discordgo) wrapper for bootstrapping Discord bots.
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The nuts-and-bolts of Discord bots. Bolt is a wrapper for [discordgo](https://github.com/bwmarrin/discordgo) that provides quick and easy bootstrapping for simple Discord bots.
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## Usage
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### Prerequisites
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### Token
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Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"
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### Commands
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Commands are represented by the command struct and contain all needed information for bolt to handle the command payload. Including the command timeout as well as the Roles allowed to run the command.
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```go
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type Command struct {
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Trigger string //command that triggers payload NOT including the indicator
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Payload Payload //payload function to run when a command is detected
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Timeout time.Duration //the amount of time before command can be run again
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lastRun time.Time //timestamp of last command run
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Roles []string //roles that can use command, if none are set anyone can run
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}
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```
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### Payload
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Payload functions are executed when a command is detected
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```go
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type Payload func(msg Message) error
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```
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Payload functions are given a Message argument containing the needed data for handling commands
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```go
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type Message struct {
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Author string //username of message author
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ID string //discord ID of message author
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Words []string //words from message split on whitespace
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Content string //entire message content
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Channel string //message channel
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Server string //message guild
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Attachments []MessageAttachment //message attachments
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}
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```
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The Message struct also exposes some methods to support replying to, or acknowledging command messages
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```go
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func (m *Message) React(emoji Reaction) error
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```
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The React method will react to the command message by adding the requested emoji as a reaction. Bolt comes with a few preset emoji's for easy handling but any valid emoji string can be passed.
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```go
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func (m *Message) Respond(res string) error
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```
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The Respond method will send the value of <b>res</b> in response to the command message.
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### Example
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```go
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package main
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import (
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"fmt"
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"strings"
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"time"
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"code.jakeyoungdev.com/jake/bolt"
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_ "github.com/joho/godotenv/autoload"
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)
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/*
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A basic example of a bot with two commands and a general message handler for non-command messages. The bot uses a
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verbose log level which will log everything for debugging purposes, and registers Discord Intents for message and
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admin related permissions. This allows the bot to parse messages, send them, delete them, etc. as well as timeout
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and mute users.
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This example registers three commands:
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1. .ping - a basic ping/pong command that can be run by anyone at any time
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2. .wait - a dummy command that replies "okay" it can only be run by users with the "user" role and can only be ran
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once every 25 seconds
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3. .timeout - a admin command that can only be run by users with an "admin" role, this command will timeout any mentioned
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users for 5 minutes
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A message handler is also registered in this example, message handlers are used to handle messages that do not contain a
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command. This enables auto-moderation from the bot without manual intervention. The example message handler does two arbitrary
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things to demo functionality:
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1. Checks the message content for the phrase "swear word" and, if found, times the user out for 5 minutes
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2. Checks the message for the phrase "im going to yell in VoiceChat" and mutes the message author until Unmute is called on them
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*/
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func main() {
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b, err := bolt.New()
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//bolt defaults the command indicator to '.' however that can be changed with the options
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//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
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b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
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if err != nil {
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panic(err)
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}
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b.AddCommands(
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// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
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bolt.Command{
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Trigger: "ping",
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Payload: func(c *bolt.Context) error {
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return c.Respond("pong")
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Payload: func(msg bolt.Message) error {
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return msg.Respond("pong")
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},
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},
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// .react will add a +1 reaction to the command message, .react can be run by anyone at any rate
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bolt.Command{
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Trigger: "wait",
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Payload: func(c *bolt.Context) error {
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return c.Respond("okay")
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Trigger: "react",
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Payload: func(msg bolt.Message) error {
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return msg.React(bolt.ReactionThumbsUp)
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},
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},
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// .time responds with the current date/time, .time can be run once every 25 seconds by any role
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bolt.Command{
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Trigger: "time",
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Payload: func(msg bolt.Message) error {
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return msg.Respond(time.Now().String())
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},
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Timeout: time.Second * 25,
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Roles: []string{"user"},
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},
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// .role command can be ran every 10 seconds by anyone with the admin role and will return the string "admin"
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bolt.Command{
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Trigger: "timeout",
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Payload: func(c *bolt.Context) error {
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if len(c.Message.Mentions) > 0 {
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count := 0
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for _, m := range c.Message.Mentions {
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err := c.Timeout(m.ID, time.Now().Add(time.Minute*5))
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if err != nil {
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return err
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}
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count++
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}
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return c.Respond(fmt.Sprintf("timed out %d users\n", count))
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}
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return nil
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Trigger: "role",
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Payload: func(msg bolt.Message) error {
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return msg.Respond("admin")
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},
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Timeout: time.Second * 10,
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Roles: []string{"admin"},
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},
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)
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b.AddMessageHandler(func(c *bolt.Context) error {
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if strings.Contains(c.Message.Content, "swear word") {
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return c.Timeout(c.Message.Author.ID, time.Now().Add(time.Hour*1))
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}
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if c.Message.Content == "im going to yell in VoiceChat" {
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return c.Mute(c.Message.Author.ID)
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}
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return nil
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})
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//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
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err = b.Start()
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if err != nil {
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panic(err)
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@@ -104,5 +107,4 @@ func main() {
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```
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## Development
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bolt is in early development and may encounter breaking changes until a full v1 rollout, I will do my best to communicate
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these changes. Use a tagged version to avoid any surprises with live code in main
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bolt is in development at the moment and may break occasionally before a v1 release
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368
bolt.go
368
bolt.go
@@ -1,33 +1,23 @@
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package bolt
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import (
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"context"
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"errors"
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"fmt"
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"log"
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"os"
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"os/signal"
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"slices"
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"strings"
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"sync"
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"syscall"
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"time"
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dg "github.com/bwmarrin/discordgo"
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)
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const (
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//the name of the environment variable that should contain the token for the bot, it is
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//required for bolt to run
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TOKEN_ENV_VAR = "DISCORD_TOKEN"
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TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable
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//bot default command indicator, if messages begin with this substring they are processed
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//through the command handler instead of the generic message handler
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DEFAULT_INDICATOR = "."
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//max amount of concurrent goroutines that bolt can use for events. A lower amount
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//may lower the resource usage of bolt but may cause a delay in event handling
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DEFAULT_MAX_GOROUTINES = 250
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//minimum intents for bots to function, intents can be changed with options
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DEFAULT_INTENTS = dg.IntentGuilds |
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BOT_INTENTS = dg.IntentGuilds |
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dg.IntentGuildMembers |
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dg.IntentGuildPresences |
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dg.IntentMessageContent |
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@@ -35,27 +25,30 @@ const (
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dg.IntentGuildMessageReactions
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)
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type Bolt struct {
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//discordgo internals
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*dg.Session
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//maps trigger phrase to command struct for instant lookup
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commands map[string]Command
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//used to detect whether a message is a command
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indicator string
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//verbosity of logs bolt outputs
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logLvl LogLevel
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//waitgroup for event routines
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wg sync.WaitGroup
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//pool is a buffered channel used as a semaphore for event handler routines, it is limited to
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//only spawn maxRoutines to handle events
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pool chan struct{}
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maxRoutines int
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//generic message handler func
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msgHandlerf Payload
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// basic bot structure containing discordgo connection as well as the command map
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type bolt struct {
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*dg.Session //holds discordgo internals
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commands map[string]Command //maps trigger phrase to command struct for fast lookup
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indicator string //the indicator used to detect whether a message is a command
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logLvl LogLevel //determines how much the bot logs
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}
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// New creates a new bolt instance and applies any supplied options
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func New(opts ...Option) (*Bolt, error) {
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type Bolt interface {
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Start() error
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AddCommands(cmd ...Command)
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//filtered methods
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stop() error
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messageHandler(s *dg.Session, msg *dg.MessageCreate)
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handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error
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createReply(content, message, channel, guild string) *dg.MessageSend
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getRemainingTimeout(timeout time.Time) string
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roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
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joinUserVoice(guild, user string, s *dg.Session) (*dg.VoiceConnection, error)
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}
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// create a new bolt interface
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func New(opts ...Option) (Bolt, error) {
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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if !check {
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return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
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@@ -65,82 +58,62 @@ func New(opts ...Option) (*Bolt, error) {
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if err != nil {
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return nil, fmt.Errorf("failed to create Discord session: %e", err)
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}
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bot.Identify.Intents = BOT_INTENTS
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b := &Bolt{
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b := &bolt{
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Session: bot,
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commands: make(map[string]Command, 0),
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logLvl: LogLevelAll,
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indicator: DEFAULT_INDICATOR,
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wg: sync.WaitGroup{},
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maxRoutines: DEFAULT_MAX_GOROUTINES,
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}
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//set default command indicator
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b.indicator = "."
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b.Identify.Intents = DEFAULT_INTENTS
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//apply options
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for _, opt := range opts {
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opt(b)
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}
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//options can change max routine number, so create after
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b.pool = make(chan struct{}, b.maxRoutines)
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return b, nil
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}
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// Start applies the message event handler function to the bot and opens the initial websocket connection
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// with Discord. Start is a blocking call that also handles safe shutdown, on Interrupt, bolt will give
|
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// command routines a window to finish before closing the connection.
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func (b *Bolt) Start() error {
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b.AddHandler(b.msgEventHandler)
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call
|
||||
// that handles safe shutdown of the bot
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func (b *bolt) Start() error {
|
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//register commands and open connection
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b.AddHandler(b.messageHandler)
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err := b.Open()
|
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if err != nil {
|
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return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
|
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}
|
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|
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//safe shutdown handler
|
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sigChannel := make(chan os.Signal, 1)
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signal.Notify(sigChannel, os.Interrupt)
|
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signal.Notify(sigChannel, syscall.SIGINT)
|
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<-sigChannel
|
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|
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//give handler routines a 5 second window to finish processes before closing connection
|
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*5)
|
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defer cancel()
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closeChan := make(chan struct{})
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go func() {
|
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b.wg.Wait()
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close(closeChan)
|
||||
}()
|
||||
|
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select {
|
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case <-ctx.Done():
|
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log.Println("shutdown timed out waiting for handlers to finish, some may have been incomplete")
|
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case <-closeChan:
|
||||
if err := b.stop(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return b.stop()
|
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return nil
|
||||
}
|
||||
|
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// AddCommands registers command handlers. Any messages that begin with the command indicator will be forwarded
|
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// to the handler
|
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func (b *Bolt) AddCommands(cmd ...Command) {
|
||||
// stops the bot
|
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func (b *bolt) stop() error {
|
||||
return b.Close()
|
||||
}
|
||||
|
||||
// adds commands to bot command map for use
|
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func (b *bolt) AddCommands(cmd ...Command) {
|
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for _, c := range cmd {
|
||||
b.commands[c.Trigger] = c
|
||||
}
|
||||
}
|
||||
|
||||
// AddMessageHandler registers the generic message handler, any messages that are not commands will be forwarded
|
||||
// to the handler
|
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func (b *Bolt) AddMessageHandler(p Payload) {
|
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b.msgHandlerf = p
|
||||
}
|
||||
|
||||
// stop closes the websocket connection to Discord
|
||||
func (b *Bolt) stop() error {
|
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return b.Close()
|
||||
}
|
||||
|
||||
// msgEventHandler handles the routing of messages to either the command or message handlers. If LogLvl is set, logging is handled here before
|
||||
// the event is mapped to the Message struct and forwarded to the handlers. Each message is handled in its own goroutine, the max allowed goroutines
|
||||
// is set as a default and can be altered using options for better performance.
|
||||
func (b *Bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
|
||||
// handler function that parses message data, handles logging the message based on logLevel, and executes
|
||||
// the payload function in a goroutine
|
||||
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
|
||||
//get server information
|
||||
server, err := s.Guild(msg.GuildID)
|
||||
if err != nil {
|
||||
@@ -153,73 +126,106 @@ func (b *Bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
|
||||
return
|
||||
}
|
||||
|
||||
//if there is no content it is likely an image, gif, or sticker, updating message content for
|
||||
//better logging and to avoid confusion
|
||||
if len(msg.Content) == 0 {
|
||||
msg.Content = "[Embedded Content]"
|
||||
}
|
||||
|
||||
//the bot will ignore it's own messages to prevent command loops
|
||||
if msg.Author.ID == s.State.User.ID {
|
||||
if b.logLvl != LogLevelErr {
|
||||
if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll {
|
||||
//log command responses
|
||||
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if b.logLvl == LogLevelAll {
|
||||
//log message
|
||||
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
|
||||
}
|
||||
|
||||
m := b.mapEventToMsg(msg, channel, server)
|
||||
//does the message have the command indicator
|
||||
lg := len(b.indicator)
|
||||
if msg.Content[:lg] == b.indicator {
|
||||
if b.logLvl == LogLevelCmd {
|
||||
log.Printf("< %s | %s | %s > %s\n", m.Server, m.Channel, m.Author.Name, m.Content)
|
||||
mCreate := &MessageCreateEvent{
|
||||
AuthorUsername: msg.Author.Username,
|
||||
AuthorID: msg.Author.ID,
|
||||
AuthorRoles: msg.Member.Roles,
|
||||
MsgID: msg.ID,
|
||||
Msg: msg.Content,
|
||||
MsgChanID: msg.ChannelID,
|
||||
MsgGuildID: msg.GuildID,
|
||||
MsgAttachments: msg.Attachments,
|
||||
}
|
||||
|
||||
b.pool <- struct{}{} //'aquire' a routine
|
||||
b.wg.Go(func() {
|
||||
err := b.handleCommand(&m, lg)
|
||||
if b.logLvl == LogLevelCmd {
|
||||
//log commands
|
||||
log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
|
||||
}
|
||||
|
||||
//handled in its own goroutine to allow for async commands
|
||||
go func() {
|
||||
err := b.handleCommand(mCreate, s, lg)
|
||||
if err != nil {
|
||||
log.Println(err)
|
||||
}
|
||||
<-b.pool //release routine
|
||||
})
|
||||
} else {
|
||||
b.pool <- struct{}{} //'aquire' a routine
|
||||
b.wg.Go(func() {
|
||||
err := b.handleMessage(&m)
|
||||
if err != nil {
|
||||
log.Println(err)
|
||||
}
|
||||
<-b.pool //release routine
|
||||
})
|
||||
}()
|
||||
}
|
||||
}
|
||||
|
||||
// mapEventToMsg maps the Discord event message struct into bolt's user-friendly Message struct
|
||||
func (b *Bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message {
|
||||
m := Message{
|
||||
Author: Author{
|
||||
Name: msg.Author.Username,
|
||||
ID: msg.Author.ID,
|
||||
Roles: msg.Member.Roles,
|
||||
},
|
||||
ID: msg.ID,
|
||||
Content: msg.Content,
|
||||
Channel: channel.Name,
|
||||
ChannelID: channel.ID,
|
||||
Server: server.Name,
|
||||
ServerID: server.ID,
|
||||
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
|
||||
func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error {
|
||||
words := strings.Split(msgEvent.Msg, " ")
|
||||
run, ok := b.commands[words[0][lg:]]
|
||||
if !ok {
|
||||
return nil //command doesn't exist, maybe log or respond to author
|
||||
}
|
||||
|
||||
w := strings.Fields(msg.Content)
|
||||
if len(w) > 0 {
|
||||
m.Words = w
|
||||
//has command met its timeout requirements
|
||||
tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
|
||||
}
|
||||
if !tc {
|
||||
return nil
|
||||
}
|
||||
|
||||
if len(msg.Mentions) > 0 {
|
||||
m.Mentions = msg.Mentions
|
||||
//does user have correct permissions
|
||||
if run.Roles != nil {
|
||||
check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
|
||||
}
|
||||
if !check {
|
||||
reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
|
||||
_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
if len(msg.Attachments) > 0 {
|
||||
//populate message struct exposed to client
|
||||
plMsg := Message{
|
||||
Author: msgEvent.AuthorUsername,
|
||||
ID: msgEvent.AuthorID,
|
||||
msgID: msgEvent.MsgID,
|
||||
Words: words,
|
||||
Content: msgEvent.Msg,
|
||||
Channel: msgEvent.MsgChanName,
|
||||
channelID: msgEvent.MsgChanID,
|
||||
Server: msgEvent.MsgGuildName,
|
||||
serverID: msgEvent.MsgGuildID,
|
||||
sesh: b,
|
||||
}
|
||||
|
||||
//check for file attachments
|
||||
if len(msgEvent.MsgAttachments) > 0 {
|
||||
var att []MessageAttachment
|
||||
for _, a := range msg.Attachments {
|
||||
for _, a := range msgEvent.MsgAttachments {
|
||||
att = append(att, MessageAttachment{
|
||||
ID: a.ID,
|
||||
URL: a.URL,
|
||||
@@ -233,69 +239,13 @@ func (b *Bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server
|
||||
})
|
||||
}
|
||||
|
||||
m.Attachments = att
|
||||
plMsg.Attachments = att
|
||||
}
|
||||
|
||||
return m
|
||||
}
|
||||
|
||||
// handleMessage forwards the message data to the handler function, if one is set
|
||||
func (b *Bolt) handleMessage(event *Message) error {
|
||||
if b.msgHandlerf != nil {
|
||||
return b.msgHandlerf(&Context{
|
||||
Message: event,
|
||||
bolt: b,
|
||||
})
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// handleCommand maps the first word of the message to the command payload, if it exists. It then forwards the message
|
||||
// data to the handler after checking the timeout and role restrictions. If restrictions have not been met a generic
|
||||
// response is sent to the message
|
||||
// TODO: accept a string for timeout/role rejection messages to allow customization
|
||||
func (b *Bolt) handleCommand(msg *Message, lg int) error {
|
||||
run, ok := b.commands[msg.Words[0][lg:]]
|
||||
if !ok {
|
||||
return nil //command doesn't exist
|
||||
}
|
||||
|
||||
//has command met its timeout requirements, if timeout has not expired a response is sent to the message
|
||||
//from the timeoutCheck method
|
||||
tc, err := b.timeoutCheck(msg.ID, msg.ChannelID, msg.ServerID, b.Session, run)
|
||||
//run command payload
|
||||
err = run.Payload(plMsg)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
|
||||
}
|
||||
//method handles sending a response, so we do not need to send another here, simply return
|
||||
if !tc {
|
||||
return nil
|
||||
}
|
||||
|
||||
//does user have correct permissions to run this command
|
||||
if run.Roles != nil {
|
||||
check, err := b.roleCheck(msg.ServerID, msg.Author.Roles, b.Session, run)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
|
||||
}
|
||||
if !check {
|
||||
//this alert should probably be moved into the roleCheck function to match the pattern of the timeoutCheck method
|
||||
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.ServerID)
|
||||
_, err := b.Session.ChannelMessageSendComplex(msg.ChannelID, reply)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
//execute handler func with message context
|
||||
err = run.Payload(&Context{
|
||||
Message: msg,
|
||||
bolt: b,
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("encountered an error while handling command (%s): %e", msg.Words[0], err)
|
||||
return fmt.Errorf("failed to execute payload function: %e", err)
|
||||
}
|
||||
|
||||
//update run time
|
||||
@@ -304,8 +254,8 @@ func (b *Bolt) handleCommand(msg *Message, lg int) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// createReploy is a basic wrapper function to map message data to the actual MessageSend struct
|
||||
func (b *Bolt) createReply(content, message, channel, guild string) *dg.MessageSend {
|
||||
// basic wrapper function to create easy Discord responses
|
||||
func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageSend {
|
||||
details := &dg.MessageReference{
|
||||
MessageID: message,
|
||||
ChannelID: channel,
|
||||
@@ -318,9 +268,8 @@ func (b *Bolt) createReply(content, message, channel, guild string) *dg.MessageS
|
||||
}
|
||||
}
|
||||
|
||||
// remainingTimeout calculates the amount of time left before a command can be run again. Returning a string
|
||||
// representing a readable version of the time left, example: 1h (1 hour)
|
||||
func (b *Bolt) remainingTimeout(timeout time.Time) string {
|
||||
// used to calculate the remaining time left in a timeout and returning it in a human-readable format
|
||||
func (b *bolt) getRemainingTimeout(timeout time.Time) string {
|
||||
r := time.Until(timeout)
|
||||
var (
|
||||
timeLeft int
|
||||
@@ -337,18 +286,14 @@ func (b *Bolt) remainingTimeout(timeout time.Time) string {
|
||||
}
|
||||
}
|
||||
|
||||
//provide a user-friendly time string to send back to the user
|
||||
return fmt.Sprintf("%d%s", timeLeft, metric)
|
||||
}
|
||||
|
||||
// checks if the author of msg has the correct role to run the requested command
|
||||
|
||||
// roleCheck loops through the provided user role ID's grabs the role "name" and ensures the role is present
|
||||
// in the commands whitelist. If the role exists in the Command whitelist a true response is returned
|
||||
func (b *Bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
|
||||
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
|
||||
var found bool
|
||||
//this needs a bit of love, looping through roles could get messy as server and role lists grow on big servers
|
||||
//especially with the Role() call inside of the loop
|
||||
//loop thru author roles, there may be a better way to check for this UNION
|
||||
//TODO: improve role search performance to support bigger lists
|
||||
for _, r := range roles {
|
||||
//get role name from ID
|
||||
n, err := s.State.Role(guild, r)
|
||||
@@ -363,16 +308,19 @@ func (b *Bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
|
||||
}
|
||||
}
|
||||
|
||||
return found, nil
|
||||
//can't find role, don't run command
|
||||
if !found {
|
||||
return false, nil
|
||||
}
|
||||
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// timeoutCheck determines if a Command timeout has expired, if it hasn't expired a response is sent back to the message alerting the user
|
||||
// of the remaining time
|
||||
func (b *Bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
|
||||
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
|
||||
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
|
||||
wait := run.lastRun.Add(run.Timeout)
|
||||
now := time.Now()
|
||||
if !now.After(wait) && !now.Equal(wait) {
|
||||
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.remainingTimeout(wait)), msgID, channelID, guildID)
|
||||
if !time.Now().After(wait) {
|
||||
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID)
|
||||
_, err := s.ChannelMessageSendComplex(channelID, reply)
|
||||
if err != nil {
|
||||
return false, fmt.Errorf("failed to send timeout response: %e", err)
|
||||
@@ -382,3 +330,29 @@ func (b *Bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run
|
||||
|
||||
return true, nil
|
||||
}
|
||||
|
||||
func (b *bolt) joinUserVoice(guild, user string, s *dg.Session) (*dg.VoiceConnection, error) {
|
||||
g, err := s.State.Guild(guild)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var chanID string
|
||||
for _, x := range g.VoiceStates {
|
||||
if user == x.UserID {
|
||||
chanID = x.ChannelID
|
||||
}
|
||||
}
|
||||
|
||||
if chanID == "" {
|
||||
return nil, errors.New("user is not in a voice channel")
|
||||
}
|
||||
|
||||
//joining voice channel: false = not muted, true = deafened
|
||||
dgv, err := s.ChannelVoiceJoin(guild, chanID, false, true)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return dgv, nil
|
||||
}
|
||||
|
||||
22
command.go
22
command.go
@@ -4,18 +4,14 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// Command represents a bolt command in its entirety
|
||||
// custom Discord commands
|
||||
type Command struct {
|
||||
//the trigger phrase for the command, this field cannot include the command indicator. If the command is .ping
|
||||
//Trigger should be "ping"
|
||||
Trigger string
|
||||
//handler function to run when command is detected
|
||||
Payload Payload
|
||||
//the amount of time that must pass before a command can be run again
|
||||
Timeout time.Duration
|
||||
//timestamp of last command run
|
||||
lastRun time.Time
|
||||
//the roles that are allowed to execute this command, the command author must have at least one of these roles
|
||||
//in order to use the command
|
||||
Roles []string
|
||||
Trigger string //command that triggers payload NOT including the indicator
|
||||
Payload Payload //payload function to run when a command is detected
|
||||
Timeout time.Duration //the amount of time before command can be run again
|
||||
lastRun time.Time //timestamp of last command run
|
||||
Roles []string //roles that can use command, if none are set anyone can run the command
|
||||
}
|
||||
|
||||
// command payload functions, any strings returned are sent as a response to the command
|
||||
type Payload func(msg Message) error
|
||||
|
||||
7
go.mod
7
go.mod
@@ -1,11 +1,8 @@
|
||||
module code.jakeyoungdev.com/jake/bolt
|
||||
|
||||
go 1.25.0
|
||||
go 1.24.0
|
||||
|
||||
require (
|
||||
github.com/bwmarrin/discordgo v0.29.0
|
||||
github.com/joho/godotenv v1.5.1
|
||||
)
|
||||
require github.com/bwmarrin/discordgo v0.29.0
|
||||
|
||||
require (
|
||||
github.com/gorilla/websocket v1.4.2 // indirect
|
||||
|
||||
2
go.sum
2
go.sum
@@ -2,8 +2,6 @@ github.com/bwmarrin/discordgo v0.29.0 h1:FmWeXFaKUwrcL3Cx65c20bTRW+vOb6k8AnaP+Eg
|
||||
github.com/bwmarrin/discordgo v0.29.0/go.mod h1:NJZpH+1AfhIcyQsPeuBKsUtYrRnjkyu0kIVMCHkZtRY=
|
||||
github.com/gorilla/websocket v1.4.2 h1:+/TMaTYc4QFitKJxsQ7Yye35DkWvkdLcvGKqM+x0Ufc=
|
||||
github.com/gorilla/websocket v1.4.2/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
|
||||
github.com/joho/godotenv v1.5.1 h1:7eLL/+HRGLY0ldzfGMeQkb7vMd0as4CfYvUVzLqw0N0=
|
||||
github.com/joho/godotenv v1.5.1/go.mod h1:f4LDr5Voq0i2e/R5DDNOoa2zzDfwtkZa6DnEwAbqwq4=
|
||||
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b h1:7mWr3k41Qtv8XlltBkDkl8LoP3mpSgBW8BUoxtEdbXg=
|
||||
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b/go.mod h1:T9bdIzuCu7OtxOm1hfPfRQxPLYneinmdGuTeoZ9dtd4=
|
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
|
||||
166
message.go
166
message.go
@@ -2,20 +2,62 @@ package bolt
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
dg "github.com/bwmarrin/discordgo"
|
||||
)
|
||||
|
||||
// built-in Discord reactions
|
||||
type Reaction string
|
||||
|
||||
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
|
||||
const (
|
||||
// the max length allowed for basic messages, if the message content exceeds this amount
|
||||
// then messages are split unto chunks of max size
|
||||
MSG_MAX_LENGTH = 2000
|
||||
ReactionThumbsUp Reaction = "👍"
|
||||
ReactionThumbsDown Reaction = "👎"
|
||||
ReactionHundred Reaction = "💯"
|
||||
ReactionHeart Reaction = "❤️"
|
||||
ReactionPinkHeart Reaction = "🩷"
|
||||
ReactionOrangeHeart Reaction = "🧡"
|
||||
ReactionYellowHeart Reaction = "💛"
|
||||
ReactionGreenHeart Reaction = "💚"
|
||||
ReactionBlueHeart Reaction = "💙"
|
||||
ReactionBlackHeart Reaction = "🖤"
|
||||
ReactionPointUp Reaction = "☝️"
|
||||
ReactionPointDown Reaction = "👇"
|
||||
ReactionHotdog Reaction = "🌭"
|
||||
ReactionDog Reaction = "🐶"
|
||||
ReactionCat Reaction = "🐱"
|
||||
ReactionMonkey Reaction = "🐒"
|
||||
ReactionGiraffe Reaction = "🦒"
|
||||
ReactionDuck Reaction = "🦆"
|
||||
ReactionGoose Reaction = "🪿"
|
||||
ReactionWatermelon Reaction = "🍉"
|
||||
ReactionHoney Reaction = "🍯"
|
||||
ReactionSandwich Reaction = "🥪"
|
||||
ReactionPepper Reaction = "🌶️"
|
||||
ReactionNoPedestrians Reaction = "🚷"
|
||||
ReactionExclamation Reaction = "❗"
|
||||
ReactionDoubleExclamation Reaction = "‼️"
|
||||
ReactionSkull Reaction = "💀"
|
||||
ReactionSpeakingHead Reaction = "🗣️"
|
||||
ReactionGreenCheck Reaction = "✅"
|
||||
ReactionDragon Reaction = "🐉"
|
||||
)
|
||||
|
||||
// command and message payload function type
|
||||
type Payload func(c *Context) error
|
||||
// struct containing message event fields to prevent passing MessageCreate events and holding up routines
|
||||
type MessageCreateEvent struct {
|
||||
AuthorUsername string
|
||||
AuthorID string
|
||||
AuthorRoles []string
|
||||
MsgID string
|
||||
Msg string
|
||||
MsgChanID string
|
||||
MsgChanName string
|
||||
MsgGuildID string
|
||||
MsgGuildName string
|
||||
MsgAttachments []*dg.MessageAttachment
|
||||
}
|
||||
|
||||
// information about attachments to messages
|
||||
type MessageAttachment struct {
|
||||
ID string
|
||||
URL string
|
||||
@@ -28,101 +70,35 @@ type MessageAttachment struct {
|
||||
DurationSecs float64
|
||||
}
|
||||
|
||||
// Author contains basic information about message authors
|
||||
type Author struct {
|
||||
Name string
|
||||
ID string
|
||||
Roles []string
|
||||
}
|
||||
|
||||
// Message contains all needed data to handle message events
|
||||
// represents a Discord message
|
||||
type Message struct {
|
||||
Author Author
|
||||
//current message ID
|
||||
ID string
|
||||
//message content split on whitespace to allow for easy argument parsing with commands
|
||||
Words []string
|
||||
//entire message content unchanged
|
||||
Content string
|
||||
//channel message was sent in, name and ID
|
||||
Channel string
|
||||
ChannelID string
|
||||
//guild message was sent in, name and ID
|
||||
Server string
|
||||
ServerID string
|
||||
//message extras
|
||||
Attachments []MessageAttachment //any attachments bound to the message
|
||||
Mentions []*dg.User //users mention in the message with @
|
||||
Author string //username of message author
|
||||
ID string //discord ID of message author
|
||||
msgID string //id string of message
|
||||
Words []string //words from message split on whitespace
|
||||
Content string //entire message content
|
||||
Channel string //message channel
|
||||
channelID string //id of channel message was sent in
|
||||
Server string //message guild
|
||||
serverID string //id of guild message was sent in
|
||||
Attachments []MessageAttachment
|
||||
sesh *bolt
|
||||
}
|
||||
|
||||
// Context is the struct passed to message and command handlers, it contains all needed message data as well as
|
||||
// some methods to make interaction with the message as easy as possible
|
||||
type Context struct {
|
||||
Message *Message
|
||||
bolt *Bolt
|
||||
// applies reaction to message
|
||||
func (m *Message) React(emoji Reaction) error {
|
||||
return m.sesh.MessageReactionAdd(m.channelID, m.msgID, fmt.Sprint(emoji))
|
||||
}
|
||||
|
||||
// React applies the reaction to the message
|
||||
func (c *Context) React(emoji Reaction) error {
|
||||
return c.bolt.MessageReactionAdd(c.Message.ChannelID, c.Message.ID, fmt.Sprint(emoji))
|
||||
}
|
||||
|
||||
// Respond sends a response to the message, handling chunking if the message exceeds max length
|
||||
func (c *Context) Respond(res string) error {
|
||||
if len(res) > MSG_MAX_LENGTH {
|
||||
for len(res) > 0 {
|
||||
//send full chunk size allowed by discord
|
||||
sc := res[:MSG_MAX_LENGTH]
|
||||
rep := c.bolt.createReply(sc, c.Message.ID, c.Message.ChannelID, c.Message.ServerID)
|
||||
_, err := c.bolt.ChannelMessageSendComplex(c.Message.ChannelID, rep)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
res = res[MSG_MAX_LENGTH:]
|
||||
|
||||
//if we have left than a full chunk send the rest and break the loop
|
||||
if len(res) < MSG_MAX_LENGTH {
|
||||
final := c.bolt.createReply(res, c.Message.ID, c.Message.ChannelID, c.Message.ServerID)
|
||||
_, err := c.bolt.ChannelMessageSendComplex(c.Message.ChannelID, final)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
//short enough message to send in one go, so ship it
|
||||
rep := c.bolt.createReply(res, c.Message.ID, c.Message.ChannelID, c.Message.ServerID)
|
||||
_, err := c.bolt.ChannelMessageSendComplex(c.Message.ChannelID, rep)
|
||||
// sends the value of res in response to the message
|
||||
func (m *Message) Respond(res string) error {
|
||||
rep := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
|
||||
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
|
||||
return err
|
||||
}
|
||||
|
||||
// Delete removes the message from the current channel
|
||||
func (c *Context) Delete() error {
|
||||
return c.bolt.ChannelMessageDelete(c.Message.ChannelID, c.Message.ID, nil)
|
||||
}
|
||||
|
||||
// Timeout creates a user timeout for the supplied userID that lasts until duration is exceeded or the
|
||||
// timeout is cleared
|
||||
func (c *Context) Timeout(userId string, duration time.Time) error {
|
||||
return c.bolt.GuildMemberTimeout(c.Message.ServerID, userId, &duration)
|
||||
}
|
||||
|
||||
// ClearTimeout clears existing user timeouts, allowing them access again
|
||||
func (c *Context) ClearTimeout(userId string) error {
|
||||
return c.bolt.GuildMemberTimeout(c.Message.ServerID, userId, nil)
|
||||
}
|
||||
|
||||
// Mute handles muting a user from Voice Chat, this mute stays until it is Unmute()'d
|
||||
func (c *Context) Mute(userId string) error {
|
||||
return c.bolt.GuildMemberMute(c.Message.ServerID, userId, true)
|
||||
}
|
||||
|
||||
// Unmute removes a mute on the user, allowing them vc access again
|
||||
func (c *Context) Unmute(userId string) error {
|
||||
return c.bolt.GuildMemberMute(c.Message.ServerID, userId, false)
|
||||
// joins the message author's voice channel. Returns the voice connection object, this connection must be cleaned
|
||||
// up by the client to prevent issues
|
||||
func (m *Message) JoinVoiceChannel() (*dg.VoiceConnection, error) {
|
||||
return m.sesh.joinUserVoice(m.serverID, m.ID, m.sesh.Session)
|
||||
}
|
||||
|
||||
39
option.go
39
option.go
@@ -1,50 +1,25 @@
|
||||
package bolt
|
||||
|
||||
import (
|
||||
dg "github.com/bwmarrin/discordgo"
|
||||
)
|
||||
type Option func(b *bolt)
|
||||
|
||||
type Option func(b *Bolt)
|
||||
type LogLevel int
|
||||
|
||||
const (
|
||||
LogLevelAll LogLevel = iota //log all messages, and errors
|
||||
LogLevelAll LogLevel = iota //logs all messages, and errors
|
||||
LogLevelCmd LogLevel = iota //log only commands and responses, and errors
|
||||
LogLevelErr LogLevel = iota //log only errors
|
||||
LogLevelErr LogLevel = iota //logs only errors
|
||||
)
|
||||
|
||||
// WithIntents provides an option to use custom intents for the bot. Bolt comes preconfigured with the basic
|
||||
// intents needed to run a bot but those are completely overwritten by any supplied here
|
||||
func WithIntents(intents ...dg.Intent) Option {
|
||||
return func(b *Bolt) {
|
||||
var full dg.Intent
|
||||
for _, i := range intents {
|
||||
full |= i
|
||||
}
|
||||
|
||||
b.Identify.Intents = full
|
||||
}
|
||||
}
|
||||
|
||||
// WithMaxGoroutines limits the amount of handler routines the bot is able to spawn at the same time. A lower value
|
||||
// may cause higher latency but may reduce resources needed to run bolt
|
||||
func WithMaxGoroutines(max int) Option {
|
||||
return func(b *Bolt) {
|
||||
b.maxRoutines = max
|
||||
}
|
||||
}
|
||||
|
||||
// WithIndicator sets the substring that must be present at the beginning of a message to trigger a
|
||||
// command, for example "." or "!"
|
||||
// sets the substring that must be present at the beginning of the message to indicate a command
|
||||
func WithIndicator(i string) Option {
|
||||
return func(b *Bolt) {
|
||||
return func(b *bolt) {
|
||||
b.indicator = i
|
||||
}
|
||||
}
|
||||
|
||||
// WithLogLevel adjusts bolt logging verbosity
|
||||
// sets the log level to determine how much bolt logs
|
||||
func WithLogLevel(lvl LogLevel) Option {
|
||||
return func(b *Bolt) {
|
||||
return func(b *bolt) {
|
||||
b.logLvl = lvl
|
||||
}
|
||||
}
|
||||
|
||||
38
reaction.go
38
reaction.go
@@ -1,38 +0,0 @@
|
||||
package bolt
|
||||
|
||||
type Reaction string
|
||||
|
||||
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this. Some appear "broken" but do not play friendly
|
||||
// when saved in-file
|
||||
const (
|
||||
ReactionThumbsUp Reaction = "👍"
|
||||
ReactionThumbsDown Reaction = "👎"
|
||||
ReactionHundred Reaction = "💯"
|
||||
ReactionHeart Reaction = "❤️"
|
||||
ReactionPinkHeart Reaction = "🩷"
|
||||
ReactionOrangeHeart Reaction = "🧡"
|
||||
ReactionYellowHeart Reaction = "💛"
|
||||
ReactionGreenHeart Reaction = "💚"
|
||||
ReactionBlueHeart Reaction = "💙"
|
||||
ReactionBlackHeart Reaction = "🖤"
|
||||
ReactionPointUp Reaction = "☝️"
|
||||
ReactionPointDown Reaction = "👇"
|
||||
ReactionHotdog Reaction = "🌭"
|
||||
ReactionDog Reaction = "🐶"
|
||||
ReactionCat Reaction = "🐱"
|
||||
ReactionMonkey Reaction = "🐒"
|
||||
ReactionGiraffe Reaction = "🦒"
|
||||
ReactionDuck Reaction = "🦆"
|
||||
ReactionGoose Reaction = "🪿"
|
||||
ReactionWatermelon Reaction = "🍉"
|
||||
ReactionHoney Reaction = "🍯"
|
||||
ReactionSandwich Reaction = "🥪"
|
||||
ReactionPepper Reaction = "🌶️"
|
||||
ReactionNoPedestrians Reaction = "🚷"
|
||||
ReactionExclamation Reaction = "❗"
|
||||
ReactionDoubleExclamation Reaction = "‼️"
|
||||
ReactionSkull Reaction = "💀"
|
||||
ReactionSpeakingHead Reaction = "🗣️"
|
||||
ReactionGreenCheck Reaction = "✅"
|
||||
ReactionDragon Reaction = "🐉"
|
||||
)
|
||||
Reference in New Issue
Block a user