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Author | SHA1 | Date | |
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b47c979e3b |
143
bolt.go
143
bolt.go
@ -14,7 +14,9 @@ import (
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)
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const (
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TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable
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//Discord auth token must be saved as an environment variable using this label/name
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//in order for bolt to detect it
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TOKEN_ENV_VAR = "DISCORD_TOKEN"
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BOT_INTENTS = dg.IntentGuilds |
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dg.IntentGuildMembers |
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@ -24,12 +26,12 @@ const (
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dg.IntentGuildMessageReactions
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)
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// basic bot structure containing discordgo connection as well as the command map
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type bolt struct {
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*dg.Session //holds discordgo internals
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commands map[string]Command //maps trigger phrase to command struct for fast lookup
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indicator string //the indicator used to detect whether a message is a command
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logLvl LogLevel //determines how much the bot logs
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channels []string //optional list of channels that the bot listens in, all channels are used if list is empty
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}
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type Bolt interface {
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@ -38,14 +40,14 @@ type Bolt interface {
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//filtered methods
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stop() error
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messageHandler(s *dg.Session, msg *dg.MessageCreate)
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handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error
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handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error
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createReply(content, message, channel, guild string) *dg.MessageSend
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getRemainingTimeout(timeout time.Time) string
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roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
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roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
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}
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// create a new bolt interface
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// creates and returns a new bolt interface after ensuring token is present and applying option functions
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func New(opts ...Option) (Bolt, error) {
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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if !check {
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@ -66,7 +68,7 @@ func New(opts ...Option) (Bolt, error) {
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//set default command indicator
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b.indicator = "."
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//apply options
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//apply options to bolt
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for _, opt := range opts {
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opt(b)
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}
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@ -74,10 +76,10 @@ func New(opts ...Option) (Bolt, error) {
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return b, nil
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}
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call
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// that handles safe shutdown of the bot
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
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// call that handles safe shutdown
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func (b *bolt) Start() error {
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//register commands and open connection
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//registers the message handler used internally to detect commands
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b.AddHandler(b.messageHandler)
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err := b.Open()
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@ -104,26 +106,43 @@ func (b *bolt) stop() error {
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// adds commands to bot command map for use
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func (b *bolt) AddCommands(cmd ...Command) {
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//command trigger words are mapped directly to payload functions to prevent
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//extra loops when searching for the appropriate payload
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for _, c := range cmd {
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b.commands[c.Trigger] = c
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}
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}
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// handler function that parses message data, handles logging the message based on logLevel, and executes
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// the payload function in a goroutine
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// internal message handler function. Ensure's the message is a message the bot should interpret
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// and checks to see if it contains a command then executes the proper payload function
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func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
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//get server information
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server, err := s.Guild(msg.GuildID)
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if err != nil {
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log.Printf("failed to get guild: %e\n", err)
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return
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}
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//get channel name to, idk if i like this
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channel, err := s.Channel(msg.ChannelID)
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if err != nil {
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log.Printf("failed to get channel from guild: %e\n", err)
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return
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}
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if len(b.channels) > 0 {
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var check bool
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for _, c := range b.channels {
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if channel.Name == c {
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check = true
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}
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}
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//not a channel we care about
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if !check {
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return
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}
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}
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server, err := s.Guild(msg.GuildID)
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if err != nil {
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log.Printf("failed to get guild: %e\n", err)
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return
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}
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//if there is no content it is likely an image, gif, or sticker, updating message content for
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//better logging and to avoid confusion
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if len(msg.Content) == 0 {
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@ -132,7 +151,7 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
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//the bot will ignore it's own messages to prevent command loops
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if msg.Author.ID == s.State.User.ID {
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if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll {
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if b.logLvl == LogLevelCmd {
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//log command responses
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log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
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}
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@ -147,42 +166,29 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
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//does the message have the command indicator
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lg := len(b.indicator)
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if msg.Content[:lg] == b.indicator {
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mCreate := &MessageCreateEvent{
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AuthorUsername: msg.Author.Username,
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AuthorID: msg.Author.ID,
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AuthorRoles: msg.Member.Roles,
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MsgID: msg.ID,
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Msg: msg.Content,
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MsgChanID: msg.ChannelID,
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MsgGuildID: msg.GuildID,
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MsgAttachments: msg.Attachments,
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err := b.handleCommand(msg, s, server, channel, lg)
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if err != nil {
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log.Println(err)
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return
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}
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if b.logLvl == LogLevelCmd {
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//log commands
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log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
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}
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//handled in its own goroutine to allow for async commands
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go func() {
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err := b.handleCommand(mCreate, s, lg)
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if err != nil {
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log.Println(err)
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}
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}()
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}
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}
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// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
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func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error {
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words := strings.Split(msgEvent.Msg, " ")
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func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
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if b.logLvl == LogLevelCmd {
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//log commands
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log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
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}
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words := strings.Split(msg.Content, " ")
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run, ok := b.commands[words[0][lg:]]
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if !ok {
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return nil //command doesn't exist, maybe log or respond to author
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}
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//has command met its timeout requirements
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tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run)
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tc, err := b.timeoutCheck(msg, s, run)
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if err != nil {
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return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
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}
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@ -192,38 +198,32 @@ func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int
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//does user have correct permissions
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if run.Roles != nil {
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check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run)
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check, err := b.roleCheck(msg, s, run)
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if err != nil {
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return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
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}
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if !check {
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reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
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_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
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if err != nil {
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return err
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}
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return nil
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}
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}
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//populate message struct exposed to client
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plMsg := Message{
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Author: msgEvent.AuthorUsername,
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ID: msgEvent.AuthorID,
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msgID: msgEvent.MsgID,
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Author: msg.Author.Username,
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ID: msg.Author.ID,
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msgID: msg.ID,
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Words: words,
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Content: msgEvent.Msg,
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Channel: msgEvent.MsgChanName,
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channelID: msgEvent.MsgChanID,
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Server: msgEvent.MsgGuildName,
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serverID: msgEvent.MsgGuildID,
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Content: msg.Content,
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Channel: channel.Name,
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channelID: msg.ChannelID,
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Server: server.Name,
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serverID: server.ID,
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sesh: b,
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}
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//check for file attachments
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if len(msgEvent.MsgAttachments) > 0 {
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if len(msg.Attachments) > 0 {
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var att []MessageAttachment
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for _, a := range msgEvent.MsgAttachments {
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for _, a := range msg.Attachments {
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att = append(att, MessageAttachment{
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ID: a.ID,
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URL: a.URL,
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@ -288,15 +288,15 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
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}
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// checks if the author of msg has the correct role to run the requested command
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func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
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func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
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var found bool
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//loop thru author roles, there may be a better way to check for this UNION
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//TODO: improve role search performance to support bigger lists
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for _, r := range roles {
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for _, r := range msg.Member.Roles {
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//get role name from ID
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n, err := s.State.Role(guild, r)
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n, err := s.State.Role(msg.GuildID, r)
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if err != nil {
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return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err)
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return false, fmt.Errorf("failed to get role from ID %s\n%e", msg.GuildID, err)
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}
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//does this role exist in command roles
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check := slices.Contains(run.Roles, n.Name)
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@ -306,8 +306,13 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
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}
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}
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//can't find role, don't run command
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//can't find role, don't run command, alert user of missing permissions
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if !found {
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reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
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_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
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if err != nil {
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return false, fmt.Errorf("failed to send permission response: %e", err)
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}
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return false, nil
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}
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@ -315,11 +320,11 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
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}
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// check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
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func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
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func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
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wait := run.lastRun.Add(run.Timeout)
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if !time.Now().After(wait) {
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reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID)
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_, err := s.ChannelMessageSendComplex(channelID, reply)
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reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
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_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
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if err != nil {
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return false, fmt.Errorf("failed to send timeout response: %e", err)
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}
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26
message.go
26
message.go
@ -1,15 +1,11 @@
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package bolt
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import (
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"fmt"
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import "fmt"
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dg "github.com/bwmarrin/discordgo"
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)
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// built-in Discord reactions
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//built-in Discord reactions
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type Reaction string
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// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
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//a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
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const (
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ReactionThumbsUp Reaction = "👍"
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ReactionThumbsDown Reaction = "👎"
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@ -41,22 +37,10 @@ const (
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ReactionSpeakingHead Reaction = "🗣️"
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ReactionGreenCheck Reaction = "✅"
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ReactionDragon Reaction = "🐉"
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ReactionLizard Reaction = "🦎"
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ReactionTakeAKnee Reaction = "🧎♂️➡️"
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)
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// struct containing message event fields to prevent passing MessageCreate events and holding up routines
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type MessageCreateEvent struct {
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AuthorUsername string
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AuthorID string
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AuthorRoles []string
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MsgID string
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Msg string
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MsgChanID string
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MsgChanName string
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MsgGuildID string
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MsgGuildName string
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MsgAttachments []*dg.MessageAttachment
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}
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// information about attachments to messages
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type MessageAttachment struct {
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ID string
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