30 Commits

Author SHA1 Message Date
130d1c573f Merge pull request 'feature/improvements' (#8) from feature/improvements into main
Reviewed-on: #8
2026-02-25 19:22:27 +00:00
b9c26c6319 [chore] cleaning
- removing old or commented code
- removing unused or deprecated types
- commenting everything, probably too much
- split msgEventHandler logic into methods
- readme update, removed most docs the pkg site looks good
- adjusted intents option, no need for a type
2026-02-25 13:24:27 -05:00
4732e94c1b starting comment mountain 2026-02-24 19:04:33 -05:00
01dd3633ef adding Context
- converting messages and methods into one context per event
2026-02-24 18:45:00 -05:00
5297a480b8 updates from testing 2026-02-24 18:19:41 -05:00
6816d7359b WIP
started the facelift of the repo, adding in bans and timeouts. That comes with some restructure.
Also implementing a goroutine limit for command handlers and options around that, as well as moving
the intents to options to allow stronger restrictions
2026-02-24 16:54:25 -05:00
c291f68005 Merge pull request 'Properly handling message overflows' (#6) from fix/msg-length into main
Reviewed-on: #6
2026-01-27 16:23:08 +00:00
759a188a8e chunking messages that overflow 2026-01-26 22:59:13 -05:00
7376e8f857 Merge pull request 'new/message-deletes' (#5) from new/message-deletes into main
Reviewed-on: #5
2025-09-08 21:05:53 +00:00
c196e25e0c update readme 2025-09-08 17:02:22 -04:00
d70dd8c3a4 updates
- moved reaction to own file
- added message delete method
2025-09-07 01:10:48 -04:00
6504336d01 Merge pull request 'fix/async' (#4) from fix/async into main
Reviewed-on: #4
2025-08-18 03:25:47 +00:00
a310fd4533 better async handling 2025-08-17 20:45:51 -04:00
eb64bdf803 starting research for vc support 2025-08-17 20:37:22 -04:00
bfe9601cd3 emoji updates 2025-07-16 15:53:22 -04:00
c6d877b101 correcting unicode for built-in bolt emojis 2025-07-16 13:35:39 -04:00
3bf763f196 adding proper intents for reactions 2025-07-16 13:04:39 -04:00
8f9205fbf0 adding emojis 2025-07-15 19:06:44 -04:00
e1bae3edea adding more emojis 2025-07-10 15:36:25 -04:00
34fdf453c1 readme update 2025-07-10 14:36:21 -04:00
113c6927cb better errors
- no fatal calls
- more descriptive errors
2025-07-09 18:05:55 -04:00
90a17ded2b adding reaction support (#2)
- some rework of structure to allow for more puposeful response usage
- react and response now live on the message itself
- message structs split into own file
- readme updated to use new methods

Reviewed-on: #2
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
2025-07-09 20:11:12 +00:00
113fcbf2d1 adding author id to message struct 2025-06-25 19:12:34 -04:00
dd20b73b76 adding log level option (#1)
Reviewed-on: #1
Co-authored-by: jake <jake.young.dev@gmail.com>
Co-committed-by: jake <jake.young.dev@gmail.com>
2025-06-25 22:51:32 +00:00
5f72f58c74 readme update 2025-06-11 17:37:59 -04:00
2d70c450a9 merge fix 2025-06-08 02:27:46 -04:00
08ffade13d [chore] comments and function scope
- methods no longer exported if not used
- readme update
- comments updated
2025-06-08 02:26:06 -04:00
0b39a0996f Update README.md 2025-06-07 13:41:19 +00:00
9ffab89ebf adding TODO comments 2025-06-07 09:31:00 -04:00
b8bfb76b83 code cleanup, split handler func 2025-06-07 00:34:26 -04:00
10 changed files with 623 additions and 199 deletions

2
.gitignore vendored
View File

@@ -25,3 +25,5 @@ go.work.sum
# env file
.env
/cmd/*
/cmd

18
LICENSE
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@@ -1,7 +1,19 @@
Copyright 2025 jake
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,63 +1,104 @@
# bolt
Base Discord bot framework
A fast [discordgo](https://github.com/bwmarrin/discordgo) wrapper for bootstrapping Discord bots.
## Introduction
bolt is a wrapper for Discordgo to provide very quick and easy setup for simple Discord bots. The only code required to run bolt are the command handler functions, this provides developers with the ability to have text-based commands on a Discord server without all the bootstrapping and setup usually required. Any strings returned from the Payload function will be sent back to the Discord server as a reply to the command message.
## Usage
### Prerequisites
Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"
## Basic Usage
bolt allows developers to create a Discord bot with simply a discord bot token and a few lines of Go code, the below example creates a Discord bot and registers three commands: ".ping", ".time", and ".role" the "." character is the default command indicator but that can be changed using the WithIndicator option.
### Example
```go
package main
import (
"log"
"os"
"os/signal"
"syscall"
"fmt"
"strings"
"time"
"code.jakeyoungdev.com/jake/bolt"
_ "github.com/joho/godotenv/autoload"
)
/*
A basic example of a bot with two commands and a general message handler for non-command messages. The bot uses a
verbose log level which will log everything for debugging purposes, and registers Discord Intents for message and admin
related permissions. This allows the bot to parse messages, send them, delete them, etc. as well as timeout and mute users.
This example registers three commands:
1. .ping - a basic ping/pong command that can be run by anyone at any time
2. .wait - a dummy command that replies "okay" it can only be run by users with the "user" role and can only be ran once every 25 seconds
3. .timeout - a admin command that can only be run by users with an "admin" role, this command will timeout any mentioned users for 5 minutes
A message handler is also registered in this example, message handlers are used to handle messages that do not contain a command. This enables
auto-moderation from the bot without manual intervention. The example message handler does two arbitrary things to demo functionality:
1. Checks the message content for the phrase "swear word" and, if found, times the user out for 5 minutes
2. Checks the message for the phrase "im going to yell in VoiceChat" and mutes the message author until Unmute is called on them
*/
func main() {
b := bolt.New()
b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelAll))
if err != nil {
panic(err)
}
b.AddCommands(
// .ping can be run at any time by anyone and will respond with 'pong'
bolt.Command{
Trigger: "ping",
Payload: func(msg bolt.Message) (res string, err error) {
return "pong", nil //any strings returned will be sent in response to the Discord message
Payload: func(c *bolt.Context) error {
return c.Respond("pong")
},
},
// .time can be run every 25 seconds by anyone and will respond with 'yer'
bolt.Command{
Trigger: "time",
Payload: func(msg bolt.Message) (res string, err error) {
return "yer", nil
Trigger: "wait",
Payload: func(c *bolt.Context) error {
return c.Respond("okay")
},
Timeout: time.Second * 25,
Roles: []string{"user"},
},
// .role can be run every 10 seconds by anyone with the 'admin' role and will respond with 'hi'
bolt.Command{
Trigger: "role",
Payload: func(msg bolt.Message) (res string, err error) {
return "hi", nil
Trigger: "timeout",
Payload: func(c *bolt.Context) error {
if len(c.Message.Mentions) > 0 {
count := 0
for _, m := range c.Message.Mentions {
err := c.Timeout(m.ID, time.Now().Add(time.Minute*5))
if err != nil {
return err
}
count++
}
return c.Respond(fmt.Sprintf("timed out %d users\n", count))
}
return nil
},
Timeout: time.Second * 10,
Roles: []string{"admin"},
},
)
//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
err := b.Start()
b.AddMessageHandler(func(c *bolt.Context) error {
if strings.Contains(c.Message.Content, "swear word") {
return c.Timeout(c.Message.Author.ID, time.Now().Add(time.Hour*1))
}
if c.Message.Content == "im going to yell in VoiceChat" {
return c.Mute(c.Message.Author.ID)
}
return nil
})
err = b.Start()
if err != nil {
panic(err)
}
}
```
## Development
bolt is in heavy development at the moment and may break occasionally before a v1 release, it is currently in a testing phase and should not be used until tagged.
bolt is in early development and may encounter breaking changes until a full v1 rollout, I will do my best to communicate
these changes. Use a tagged version to avoid any surprises with live code in main

435
bolt.go
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@@ -1,216 +1,333 @@
package bolt
import (
"context"
"fmt"
"log"
"os"
"os/signal"
"slices"
"strings"
"syscall"
"sync"
"time"
dg "github.com/bwmarrin/discordgo"
)
const (
TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable
//the name of the environment variable that should contain the token for the bot, it is
//required for bolt to run
TOKEN_ENV_VAR = "DISCORD_TOKEN"
BOT_INTENTS = dg.IntentGuilds |
//bot default command indicator, if messages begin with this substring they are processed
//through the command handler instead of the generic message handler
DEFAULT_INDICATOR = "."
//max amount of concurrent goroutines that bolt can use for events. A lower amount
//may lower the resource usage of bolt but may cause a delay in event handling
DEFAULT_MAX_GOROUTINES = 250
//minimum intents for bots to function, intents can be changed with options
DEFAULT_INTENTS = dg.IntentGuilds |
dg.IntentGuildMembers |
dg.IntentGuildPresences |
dg.IntentMessageContent |
dg.IntentsGuildMessages
dg.IntentsGuildMessages |
dg.IntentGuildMessageReactions
)
// basic bot structure containing discordgo connection as well as the command map
type bolt struct {
*dg.Session //holds discordgo internals
Commands map[string]Command //maps trigger phrase to command struct for fast lookup
indicator string //the indicator used to detect whether a message is a command
//discordgo internals
*dg.Session
//maps trigger phrase to command struct for instant lookup
commands map[string]Command
//used to detect whether a message is a command
indicator string
//verbosity of logs bolt outputs
logLvl LogLevel
//waitgroup for event routines
wg sync.WaitGroup
//pool is a buffered channel used as a semaphore for event handler routines, it is limited to
//only spawn maxRoutines to handle events
pool chan struct{}
maxRoutines int
//generic message handler func
msgHandlerf Payload
}
type Bolt interface {
Start() error
AddCommands(cmd ...Command)
AddMessageHandler(p Payload)
//filtered methods
stop() error
AddCommands(cmd Command)
messageHandler(s *dg.Session, msg *dg.MessageCreate)
msgEventHandler(s *dg.Session, msg *dg.MessageCreate)
mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message
handleCommand(msgEvent *Message, lg int) error
handleMessage(event *Message) error
createReply(content, message, channel, guild string) *dg.MessageSend
getRemainingTimeout(timeout time.Time) string
remainingTimeout(timeout time.Time) string
roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
}
// setup
func init() {
//validate environment variables
// New creates a new bolt instance and applies any supplied options
func New(opts ...Option) (Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
log.Fatalf("the %s environment variable must be set", TOKEN_ENV_VAR)
}
return nil, fmt.Errorf("environment variable %s must be set", TOKEN_ENV_VAR)
}
// create a new bolt interface
func New(opts ...Option) *bolt {
bot, err := dg.New(fmt.Sprintf("Bot %s", os.Getenv(TOKEN_ENV_VAR)))
if err != nil {
log.Fatal(err)
return nil, fmt.Errorf("failed to create Discord session: %e", err)
}
bot.Identify.Intents = BOT_INTENTS
b := &bolt{
Session: bot,
Commands: make(map[string]Command, 0),
}
//set default command indicator
b.indicator = "."
for _, o := range opts {
o(b)
commands: make(map[string]Command, 0),
logLvl: LogLevelAll,
indicator: DEFAULT_INDICATOR,
wg: sync.WaitGroup{},
maxRoutines: DEFAULT_MAX_GOROUTINES,
}
return b
b.Identify.Intents = DEFAULT_INTENTS
for _, opt := range opts {
opt(b)
}
// adds command handler and starts the bot, this is a BLOCKING CALL
//options can change max routine number, so create after
b.pool = make(chan struct{}, b.maxRoutines)
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
// call and handles safe shutdown of the bot
return b, nil
}
// Start applies the message event handler function to the bot and opens the initial websocket connection
// with Discord. Start is a blocking call that also handles safe shutdown, on Interrupt, bolt will give
// command routines a window to finish before closing the connection.
func (b *bolt) Start() error {
//register commands and open connection
b.AddHandler(b.messageHandler)
b.AddHandler(b.msgEventHandler)
err := b.Open()
if err != nil {
return err
return fmt.Errorf("failed to open websocket connection with Discord: %e", err)
}
log.Println("bot started")
sigChannel := make(chan os.Signal, 1)
signal.Notify(sigChannel, syscall.SIGINT)
signal.Notify(sigChannel, os.Interrupt)
<-sigChannel
if err := b.stop(); err != nil {
return err
//give handler routines a 5 second window to finish processes before closing connection
ctx, cancel := context.WithTimeout(context.Background(), time.Second*5)
defer cancel()
closeChan := make(chan struct{}, 0)
go func() {
b.wg.Wait()
close(closeChan)
}()
select {
case <-ctx.Done():
log.Println("shutdown timed out waiting for handlers to finish, some may have been incomplete")
case <-closeChan:
log.Println("handler routines cleaned")
}
log.Println("exiting")
return b.stop()
}
// AddCommands registers command handlers. Any messages that begin with the command indicator will be forwarded
// to the handler
func (b *bolt) AddCommands(cmd ...Command) {
for _, c := range cmd {
b.commands[c.Trigger] = c
}
}
// AddMessageHandler registers the generic message handler, any messages that are not commands will be forwarded
// to the handler
func (b *bolt) AddMessageHandler(p Payload) {
b.msgHandlerf = p
}
// stop closes the websocket connection to Discord
func (b *bolt) stop() error {
return b.Close()
}
// msgEventHandler is a beefy boy that handles message logging, command parsing, and executing payload functions. It needs cleanup then
// i'll worry about this comment
// msgEventHandler handles the routing of messages to either the command or message handlers. If LogLvl is set, logging is handled here before
// the event is mapped to the Message struct and forwarded to the handlers. Each message is handled in its own goroutine, the max allowed goroutines
// is set as a default and can be altered using options for better performance.
func (b *bolt) msgEventHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Printf("failed to get guild: %e\n", err)
return
}
channel, err := s.Channel(msg.ChannelID)
if err != nil {
log.Printf("failed to get channel from guild: %e\n", err)
return
}
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl != LogLevelErr {
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
return
}
if b.logLvl == LogLevelAll {
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
m := b.mapEventToMsg(msg, channel, server)
lg := len(b.indicator)
if msg.Content[:lg] == b.indicator {
if b.logLvl == LogLevelCmd {
log.Printf("< %s | %s | %s > %s\n", m.Server, m.Channel, m.Author.Name, m.Content)
}
b.pool <- struct{}{} //'aquire' a routine
b.wg.Go(func() {
err := b.handleCommand(&m, lg)
if err != nil {
log.Println(err)
}
<-b.pool //release routine
})
} else {
b.pool <- struct{}{} //'aquire' a routine
b.wg.Go(func() {
err := b.handleMessage(&m)
if err != nil {
log.Println(err)
}
<-b.pool //release routine
})
}
}
// mapEventToMsg maps the Discord event message struct into bolt's user-friendly Message struct
func (b *bolt) mapEventToMsg(msg *dg.MessageCreate, channel *dg.Channel, server *dg.Guild) Message {
m := Message{
Author: Author{
Name: msg.Author.Username,
ID: msg.Author.ID,
Roles: msg.Member.Roles,
},
ID: msg.ID,
Content: msg.Content,
Channel: channel.Name,
ChannelID: channel.ID,
Server: server.Name,
ServerID: server.ID,
}
w := strings.Fields(msg.Content)
if len(w) > 0 {
m.Words = w
}
if len(msg.Mentions) > 0 {
m.Mentions = msg.Mentions
}
if len(msg.Attachments) > 0 {
var att []MessageAttachment
for _, a := range msg.Attachments {
att = append(att, MessageAttachment{
ID: a.ID,
URL: a.URL,
ProxyURL: a.ProxyURL,
Filename: a.Filename,
ContentType: a.ContentType,
Width: a.Width,
Height: a.Height,
Size: a.Size,
DurationSecs: a.DurationSecs,
})
}
m.Attachments = att
}
return m
}
// handleMessage forwards the message data to the handler function, if one is set
func (b *bolt) handleMessage(event *Message) error {
if b.msgHandlerf != nil {
return b.msgHandlerf(&Context{
Message: event,
bolt: b,
})
}
return nil
}
// stops the bot
func (b *bolt) stop() error {
return b.Close()
}
// adds commands to bot command map for use
func (b *bolt) AddCommands(cmd ...Command) {
for _, c := range cmd {
b.Commands[c.Trigger] = c
}
}
// handler function that parses message data and executes any command payloads
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Println(err)
return
}
channel, err := s.Channel(msg.ChannelID)
if err != nil {
log.Println(err)
return
}
//if there is no content it is likely an image or a GIF, updating message content for
//better logging and to avoid confusion
if len(msg.Content) == 0 {
msg.Content = "GIF/IMAGE"
}
//log message
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
return
}
//does the message have the command indicator
lg := len(b.indicator)
if msg.Content[:lg] == b.indicator {
words := strings.Split(msg.Content, " ")
run, ok := b.Commands[words[0][lg:]]
// handleCommand maps the first word of the message to the command payload, if it exists. It then forwards the message
// data to the handler after checking the timeout and role restrictions. If restrictions have not been met a generic
// response is sent to the message
// TODO: accept a string for timeout/role rejection messages to allow customization
func (b *bolt) handleCommand(msg *Message, lg int) error {
run, ok := b.commands[msg.Words[0][lg:]]
if !ok {
return //command doesn't exist, maybe log or respond to author
return nil //command doesn't exist
}
//has command met its timeout requirements
wait := run.LastRun.Add(run.Timeout)
if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
//has command met its timeout requirements, if timeout has not expired a response is sent to the message
//from the timeoutCheck method
tc, err := b.timeoutCheck(msg.ID, msg.ChannelID, msg.ServerID, b.Session, run)
if err != nil {
log.Println(err)
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
}
return //running too soon
//method handles sending a response, so we do not need to send another here, simply return
if !tc {
return nil
}
//does user have correct permissions
//does user have correct permissions to run this command
if run.Roles != nil {
var found bool
for _, r := range msg.Member.Roles {
n, err := s.State.Role(msg.GuildID, r)
check, err := b.roleCheck(msg.ServerID, msg.Author.Roles, b.Session, run)
if err != nil {
log.Println(err)
return
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
}
check := slices.Contains(run.Roles, n.Name)
if check {
found = true
if !check {
//this alert should probably be moved into the roleCheck function to match the pattern of the timeoutCheck method
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.ServerID)
_, err := b.Session.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return err
}
return nil
}
}
//can't find role, don't run command
if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
log.Println(err)
}
return
}
}
//run command payload
res, err := run.Payload(Message{
Author: msg.Author.Username,
Words: words,
Content: msg.Content,
Channel: channel.Name,
Server: server.Name,
//execute handler func with message context
err = run.Payload(&Context{
Message: msg,
bolt: b,
})
if err != nil {
log.Println(err)
return
}
//if a reply is returned send back to Discord
if res != "" {
reply := b.createReply(res, msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
log.Println(err)
return
}
return fmt.Errorf("encountered an error while handling command (%s): %e", msg.Words[0], err)
}
//update run time
run.LastRun = time.Now()
b.Commands[run.Trigger] = run
}
run.lastRun = time.Now()
b.commands[run.Trigger] = run
return nil
}
// basic wrapper function to create easy Discord responses
// createReploy is a basic wrapper function to map message data to the actual MessageSend struct
func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageSend {
details := &dg.MessageReference{
MessageID: message,
@@ -224,8 +341,9 @@ func (b *bolt) createReply(content, message, channel, guild string) *dg.MessageS
}
}
// used to calculate the remaining time left in a timeout and returning it in a human-readable format
func (b *bolt) getRemainingTimeout(timeout time.Time) string {
// remainingTimeout calculates the amount of time left before a command can be run again. Returning a string
// representing a readable version of the time left, example: 1h (1 hour)
func (b *bolt) remainingTimeout(timeout time.Time) string {
r := time.Until(timeout)
var (
timeLeft int
@@ -242,5 +360,48 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
}
}
//provide a user-friendly time string to send back to the user
return fmt.Sprintf("%d%s", timeLeft, metric)
}
// checks if the author of msg has the correct role to run the requested command
// roleCheck loops through the provided user role ID's grabs the role "name" and ensures the role is present
// in the commands whitelist. If the role exists in the Command whitelist a true response is returned
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
var found bool
//this needs a bit of love, looping through roles could get messy as server and role lists grow on big servers
//especially with the Role() call inside of the loop
for _, r := range roles {
//get role name from ID
n, err := s.State.Role(guild, r)
if err != nil {
return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err)
}
//does this role exist in command roles
check := slices.Contains(run.Roles, n.Name)
if check {
found = true
break
}
}
return found, nil
}
// timeoutCheck determines if a Command timeout has expired, if it hasn't expired a response is sent back to the message alerting the user
// of the remaining time
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout)
now := time.Now()
if !now.After(wait) && !now.Equal(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.remainingTimeout(wait)), msgID, channelID, guildID)
_, err := s.ChannelMessageSendComplex(channelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send timeout response: %e", err)
}
return false, nil
}
return true, nil
}

View File

@@ -1,24 +1,21 @@
package bolt
import "time"
import (
"time"
)
// Command represents a bolt command in its entirety
type Command struct {
Trigger string //command that triggers payload NOT including the indicator
Payload Payload //payload function to run when a command is detected
Timeout time.Duration //the amount of time before command can run again
LastRun time.Time //timestamp of last command run
Roles []string //roles that can use command
}
// payload function type handling commands. The returned error is parsed and, if no error,
// is detected then the response string (res) will be sent in response to the command message
type Payload func(msg Message) (string, error)
// contains the basic information needed for a message command
type Message struct {
Author string //username of message author
Words []string //words from message split on whitespace
Content string //entire message content
Channel string //channel message was sent in
Server string //guild message was sent in
//the trigger phrase for the command, this field cannot include the command indicator. If the command is .ping
//Trigger should be "ping"
Trigger string
//handler function to run when command is detected
Payload Payload
//the amount of time that must pass before a command can be run again
Timeout time.Duration
//timestamp of last command run
lastRun time.Time
//the roles that are allowed to execute this command, the command author must have at least one of these roles
//in order to use the command
Roles []string
}

7
go.mod
View File

@@ -1,8 +1,11 @@
module code.jakeyoungdev.com/jake/bolt
go 1.24.0
go 1.25.0
require github.com/bwmarrin/discordgo v0.29.0
require (
github.com/bwmarrin/discordgo v0.29.0
github.com/joho/godotenv v1.5.1
)
require (
github.com/gorilla/websocket v1.4.2 // indirect

2
go.sum
View File

@@ -2,6 +2,8 @@ github.com/bwmarrin/discordgo v0.29.0 h1:FmWeXFaKUwrcL3Cx65c20bTRW+vOb6k8AnaP+Eg
github.com/bwmarrin/discordgo v0.29.0/go.mod h1:NJZpH+1AfhIcyQsPeuBKsUtYrRnjkyu0kIVMCHkZtRY=
github.com/gorilla/websocket v1.4.2 h1:+/TMaTYc4QFitKJxsQ7Yye35DkWvkdLcvGKqM+x0Ufc=
github.com/gorilla/websocket v1.4.2/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
github.com/joho/godotenv v1.5.1 h1:7eLL/+HRGLY0ldzfGMeQkb7vMd0as4CfYvUVzLqw0N0=
github.com/joho/godotenv v1.5.1/go.mod h1:f4LDr5Voq0i2e/R5DDNOoa2zzDfwtkZa6DnEwAbqwq4=
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b h1:7mWr3k41Qtv8XlltBkDkl8LoP3mpSgBW8BUoxtEdbXg=
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b/go.mod h1:T9bdIzuCu7OtxOm1hfPfRQxPLYneinmdGuTeoZ9dtd4=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=

128
message.go Normal file
View File

@@ -0,0 +1,128 @@
package bolt
import (
"fmt"
"time"
dg "github.com/bwmarrin/discordgo"
)
const (
// the max length allowed for basic messages, if the message content exceeds this amount
// then messages are split unto chunks of max size
MSG_MAX_LENGTH = 2000
)
// command and message payload function type
type Payload func(c *Context) error
type MessageAttachment struct {
ID string
URL string
ProxyURL string
Filename string
ContentType string
Width int
Height int
Size int
DurationSecs float64
}
// Author contains basic information about message authors
type Author struct {
Name string
ID string
Roles []string
}
// Message contains all needed data to handle message events
type Message struct {
Author Author
//current message ID
ID string
//message content split on whitespace to allow for easy argument parsing with commands
Words []string
//entire message content unchanged
Content string
//channel message was sent in, name and ID
Channel string
ChannelID string
//guild message was sent in, name and ID
Server string
ServerID string
//message extras
Attachments []MessageAttachment //any attachments bound to the message
Mentions []*dg.User //users mention in the message with @
}
// Context is the struct passed to message and command handlers, it contains all needed message data as well as
// some methods to make interaction with the message as easy as possible
type Context struct {
Message *Message
bolt *bolt
}
// React applies the reaction to the message
func (c *Context) React(emoji Reaction) error {
return c.bolt.MessageReactionAdd(c.Message.ChannelID, c.Message.ID, fmt.Sprint(emoji))
}
// Respond sends a response to the message, handling chunking if the message exceeds max length
func (c *Context) Respond(res string) error {
if len(res) > MSG_MAX_LENGTH {
for len(res) > 0 {
//send full chunk size allowed by discord
sc := res[:MSG_MAX_LENGTH]
rep := c.bolt.createReply(sc, c.Message.ID, c.Message.ChannelID, c.Message.ServerID)
_, err := c.bolt.ChannelMessageSendComplex(c.Message.ChannelID, rep)
if err != nil {
return err
}
res = res[MSG_MAX_LENGTH:]
//if we have left than a full chunk send the rest and break the loop
if len(res) < MSG_MAX_LENGTH {
final := c.bolt.createReply(res, c.Message.ID, c.Message.ChannelID, c.Message.ServerID)
_, err := c.bolt.ChannelMessageSendComplex(c.Message.ChannelID, final)
if err != nil {
return err
}
break
}
}
return nil
}
//short enough message to send in one go, so ship it
rep := c.bolt.createReply(res, c.Message.ID, c.Message.ChannelID, c.Message.ServerID)
_, err := c.bolt.ChannelMessageSendComplex(c.Message.ChannelID, rep)
return err
}
// Delete removes the message from the current channel
func (c *Context) Delete() error {
return c.bolt.ChannelMessageDelete(c.Message.ChannelID, c.Message.ID, nil)
}
// Timeout creates a user timeout for the supplied userID that lasts until duration is exceeded or the
// timeout is cleared
func (c *Context) Timeout(userId string, duration time.Time) error {
return c.bolt.GuildMemberTimeout(c.Message.ServerID, userId, &duration)
}
// ClearTimeout clears existing user timeouts, allowing them access again
func (c *Context) ClearTimeout(userId string) error {
return c.bolt.GuildMemberTimeout(c.Message.ServerID, userId, nil)
}
// Mute handles muting a user from Voice Chat, this mute stays until it is Unmute()'d
func (c *Context) Mute(userId string) error {
return c.bolt.GuildMemberMute(c.Message.ServerID, userId, true)
}
// Unmute removes a mute on the user, allowing them vc access again
func (c *Context) Unmute(userId string) error {
return c.bolt.GuildMemberMute(c.Message.ServerID, userId, false)
}

View File

@@ -1,10 +1,50 @@
package bolt
type Option func(b *bolt)
import (
dg "github.com/bwmarrin/discordgo"
)
// sets the substring that must be present at the beginning of the message to indicate a command
type Option func(b *bolt)
type LogLevel int
const (
LogLevelAll LogLevel = iota //log all messages, and errors
LogLevelCmd LogLevel = iota //log only commands and responses, and errors
LogLevelErr LogLevel = iota //log only errors
)
// WithIntents provides an option to use custom intents for the bot. Bolt comes preconfigured with the basic
// intents needed to run a bot but those are completely overwritten by any supplied here
func WithIntents(intents ...dg.Intent) Option {
return func(b *bolt) {
var full dg.Intent
for _, i := range intents {
full |= i
}
b.Identify.Intents = full
}
}
// WithMaxGoroutines limits the amount of handler routines the bot is able to spawn at the same time. A lower value
// may cause higher latency but may reduce resources needed to run bolt
func WithMaxGoroutines(max int) Option {
return func(b *bolt) {
b.maxRoutines = max
}
}
// WithIndicator sets the substring that must be present at the beginning of a message to trigger a
// command, for example "." or "!"
func WithIndicator(i string) Option {
return func(b *bolt) {
b.indicator = i
}
}
// WithLogLevel adjusts bolt logging verbosity
func WithLogLevel(lvl LogLevel) Option {
return func(b *bolt) {
b.logLvl = lvl
}
}

38
reaction.go Normal file
View File

@@ -0,0 +1,38 @@
package bolt
type Reaction string
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this. Some appear "broken" but do not play friendly
// when saved in-file
const (
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅"
ReactionDragon Reaction = "🐉"
)