7 Commits

Author SHA1 Message Date
7376e8f857 Merge pull request 'new/message-deletes' (#5) from new/message-deletes into main
Reviewed-on: #5
2025-09-08 21:05:53 +00:00
c196e25e0c update readme 2025-09-08 17:02:22 -04:00
d70dd8c3a4 updates
- moved reaction to own file
- added message delete method
2025-09-07 01:10:48 -04:00
6504336d01 Merge pull request 'fix/async' (#4) from fix/async into main
Reviewed-on: #4
2025-08-18 03:25:47 +00:00
a310fd4533 better async handling 2025-08-17 20:45:51 -04:00
eb64bdf803 starting research for vc support 2025-08-17 20:37:22 -04:00
bfe9601cd3 emoji updates 2025-07-16 15:53:22 -04:00
4 changed files with 140 additions and 94 deletions

View File

@@ -44,6 +44,10 @@ The React method will react to the command message by adding the requested emoji
func (m *Message) Respond(res string) error
```
The Respond method will send the value of <b>res</b> in response to the command message.
```go
func Delete() error
```
The Delete method will delete the message from the text channel
### Example
```go

103
bolt.go
View File

@@ -38,11 +38,11 @@ type Bolt interface {
//filtered methods
stop() error
messageHandler(s *dg.Session, msg *dg.MessageCreate)
handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error
handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error
createReply(content, message, channel, guild string) *dg.MessageSend
getRemainingTimeout(timeout time.Time) string
roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error)
timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error)
}
// create a new bolt interface
@@ -66,7 +66,7 @@ func New(opts ...Option) (Bolt, error) {
//set default command indicator
b.indicator = "."
//apply options to bolt
//apply options
for _, opt := range opts {
opt(b)
}
@@ -74,8 +74,8 @@ func New(opts ...Option) (Bolt, error) {
return b, nil
}
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
// call that handles safe shutdown of the bot
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call
// that handles safe shutdown of the bot
func (b *bolt) Start() error {
//register commands and open connection
b.AddHandler(b.messageHandler)
@@ -109,7 +109,8 @@ func (b *bolt) AddCommands(cmd ...Command) {
}
}
// handler function that parses message data and executes any command payloads
// handler function that parses message data, handles logging the message based on logLevel, and executes
// the payload function in a goroutine
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
@@ -131,7 +132,7 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd {
if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll {
//log command responses
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
@@ -146,29 +147,42 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//does the message have the command indicator
lg := len(b.indicator)
if msg.Content[:lg] == b.indicator {
err := b.handleCommand(msg, s, server, channel, lg)
if err != nil {
log.Println(err)
return
mCreate := &MessageCreateEvent{
AuthorUsername: msg.Author.Username,
AuthorID: msg.Author.ID,
AuthorRoles: msg.Member.Roles,
MsgID: msg.ID,
Msg: msg.Content,
MsgChanID: msg.ChannelID,
MsgGuildID: msg.GuildID,
MsgAttachments: msg.Attachments,
}
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
}
//handled in its own goroutine to allow for async commands
go func() {
err := b.handleCommand(mCreate, s, lg)
if err != nil {
log.Println(err)
}
}()
}
}
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
words := strings.Split(msg.Content, " ")
func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error {
words := strings.Split(msgEvent.Msg, " ")
run, ok := b.commands[words[0][lg:]]
if !ok {
return nil //command doesn't exist, maybe log or respond to author
}
//has command met its timeout requirements
tc, err := b.timeoutCheck(msg, s, run)
tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run)
if err != nil {
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
}
@@ -178,32 +192,38 @@ func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Gu
//does user have correct permissions
if run.Roles != nil {
check, err := b.roleCheck(msg, s, run)
check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run)
if err != nil {
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
}
if !check {
reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
if err != nil {
return err
}
return nil
}
}
//populate message struct exposed to client
plMsg := Message{
Author: msg.Author.Username,
ID: msg.Author.ID,
msgID: msg.ID,
Author: msgEvent.AuthorUsername,
ID: msgEvent.AuthorID,
msgID: msgEvent.MsgID,
Words: words,
Content: msg.Content,
Channel: channel.Name,
channelID: msg.ChannelID,
Server: server.Name,
serverID: server.ID,
Content: msgEvent.Msg,
Channel: msgEvent.MsgChanName,
channelID: msgEvent.MsgChanID,
Server: msgEvent.MsgGuildName,
serverID: msgEvent.MsgGuildID,
sesh: b,
}
//check for file attachments
if len(msg.Attachments) > 0 {
if len(msgEvent.MsgAttachments) > 0 {
var att []MessageAttachment
for _, a := range msg.Attachments {
for _, a := range msgEvent.MsgAttachments {
att = append(att, MessageAttachment{
ID: a.ID,
URL: a.URL,
@@ -268,15 +288,15 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
}
// checks if the author of msg has the correct role to run the requested command
func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) {
var found bool
//loop thru author roles, there may be a better way to check for this UNION
//TODO: improve role search performance to support bigger lists
for _, r := range msg.Member.Roles {
for _, r := range roles {
//get role name from ID
n, err := s.State.Role(msg.GuildID, r)
n, err := s.State.Role(guild, r)
if err != nil {
return false, fmt.Errorf("failed to get role from ID %s\n%e", msg.GuildID, err)
return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err)
}
//does this role exist in command roles
check := slices.Contains(run.Roles, n.Name)
@@ -286,13 +306,8 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
}
}
//can't find role, don't run command, alert user of missing permissions
//can't find role, don't run command
if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send permission response: %e", err)
}
return false, nil
}
@@ -300,11 +315,11 @@ func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (boo
}
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout)
if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID)
_, err := s.ChannelMessageSendComplex(channelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send timeout response: %e", err)
}

View File

@@ -1,57 +1,13 @@
package bolt
import "fmt"
import (
"fmt"
//built-in Discord reactions
type Reaction string
//a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const (
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅"
dg "github.com/bwmarrin/discordgo"
)
// information about attachments to messages
type MessageAttachment struct {
ID string
URL string
ProxyURL string
Filename string
ContentType string
Width int
Height int
Size int
DurationSecs float64
}
// represents a Discord message
// the message struct is passed to the command payload providing basic
// message information and needed methods
type Message struct {
Author string //username of message author
ID string //discord ID of message author
@@ -71,9 +27,42 @@ func (m *Message) React(emoji Reaction) error {
return m.sesh.MessageReactionAdd(m.channelID, m.msgID, fmt.Sprint(emoji))
}
// sends the value of res in response to the message
// sends response to message
func (m *Message) Respond(res string) error {
rep := m.sesh.createReply(res, m.msgID, m.channelID, m.serverID)
_, err := m.sesh.ChannelMessageSendComplex(m.channelID, rep)
return err
}
// deletes the message from the channel
func (m *Message) Delete() error {
return m.sesh.ChannelMessageDelete(m.channelID, m.msgID, nil)
}
// this struct has all of the needed information from the messageCreate event so that
// commands can be run asynchronously. Passing the messageCreate to payloads can block routines
type MessageCreateEvent struct {
AuthorUsername string
AuthorID string
AuthorRoles []string
MsgID string
Msg string
MsgChanID string
MsgChanName string
MsgGuildID string
MsgGuildName string
MsgAttachments []*dg.MessageAttachment
}
// message attachment details
type MessageAttachment struct {
ID string
URL string
ProxyURL string
Filename string
ContentType string
Width int
Height int
Size int
DurationSecs float64
}

38
reaction.go Normal file
View File

@@ -0,0 +1,38 @@
package bolt
// built-in Discord reactions
type Reaction string
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const (
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = "❗"
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅"
ReactionDragon Reaction = "🐉"
)