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@@ -14,7 +14,9 @@ import (
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)
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)
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const (
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const (
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TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable
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//Discord auth token must be saved as an environment variable using this label/name
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//in order for bolt to detect it
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TOKEN_ENV_VAR = "DISCORD_TOKEN"
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BOT_INTENTS = dg.IntentGuilds |
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BOT_INTENTS = dg.IntentGuilds |
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dg.IntentGuildMembers |
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dg.IntentGuildMembers |
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@@ -24,12 +26,12 @@ const (
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dg.IntentGuildMessageReactions
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dg.IntentGuildMessageReactions
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)
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)
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// basic bot structure containing discordgo connection as well as the command map
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type bolt struct {
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type bolt struct {
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*dg.Session //holds discordgo internals
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*dg.Session //holds discordgo internals
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commands map[string]Command //maps trigger phrase to command struct for fast lookup
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commands map[string]Command //maps trigger phrase to command struct for fast lookup
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indicator string //the indicator used to detect whether a message is a command
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indicator string //the indicator used to detect whether a message is a command
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logLvl LogLevel //determines how much the bot logs
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logLvl LogLevel //determines how much the bot logs
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channels []string //optional list of channels that the bot listens in, all channels are used if list is empty
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}
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}
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type Bolt interface {
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type Bolt interface {
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@@ -45,7 +47,7 @@ type Bolt interface {
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timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
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timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
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}
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}
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// create a new bolt interface
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// creates and returns a new bolt interface after ensuring token is present and applying option functions
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func New(opts ...Option) (Bolt, error) {
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func New(opts ...Option) (Bolt, error) {
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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_, check := os.LookupEnv(TOKEN_ENV_VAR)
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if !check {
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if !check {
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@@ -75,9 +77,9 @@ func New(opts ...Option) (Bolt, error) {
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}
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}
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
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// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
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// call that handles safe shutdown of the bot
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// call that handles safe shutdown
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func (b *bolt) Start() error {
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func (b *bolt) Start() error {
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//register commands and open connection
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//registers the message handler used internally to detect commands
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b.AddHandler(b.messageHandler)
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b.AddHandler(b.messageHandler)
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err := b.Open()
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err := b.Open()
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@@ -104,25 +106,43 @@ func (b *bolt) stop() error {
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// adds commands to bot command map for use
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// adds commands to bot command map for use
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func (b *bolt) AddCommands(cmd ...Command) {
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func (b *bolt) AddCommands(cmd ...Command) {
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//command trigger words are mapped directly to payload functions to prevent
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//extra loops when searching for the appropriate payload
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for _, c := range cmd {
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for _, c := range cmd {
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b.commands[c.Trigger] = c
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b.commands[c.Trigger] = c
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}
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}
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}
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}
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// handler function that parses message data and executes any command payloads
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// internal message handler function. Ensure's the message is a message the bot should interpret
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// and checks to see if it contains a command then executes the proper payload function
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func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
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func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
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//get server information
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//get channel name to, idk if i like this
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server, err := s.Guild(msg.GuildID)
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if err != nil {
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log.Printf("failed to get guild: %e\n", err)
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return
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}
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channel, err := s.Channel(msg.ChannelID)
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channel, err := s.Channel(msg.ChannelID)
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if err != nil {
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if err != nil {
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log.Printf("failed to get channel from guild: %e\n", err)
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log.Printf("failed to get channel from guild: %e\n", err)
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return
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return
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}
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}
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if len(b.channels) > 0 {
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var check bool
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for _, c := range b.channels {
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if channel.Name == c {
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check = true
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}
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}
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//not a channel we care about
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if !check {
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return
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}
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}
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server, err := s.Guild(msg.GuildID)
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if err != nil {
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log.Printf("failed to get guild: %e\n", err)
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return
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}
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//if there is no content it is likely an image, gif, or sticker, updating message content for
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//if there is no content it is likely an image, gif, or sticker, updating message content for
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//better logging and to avoid confusion
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//better logging and to avoid confusion
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if len(msg.Content) == 0 {
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if len(msg.Content) == 0 {
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