3 Commits

Author SHA1 Message Date
b47c979e3b pushing code for channel lockdowns
- honestly not sure if its worth adding
2025-08-13 15:42:06 -04:00
bfe9601cd3 emoji updates 2025-07-16 15:53:22 -04:00
c6d877b101 correcting unicode for built-in bolt emojis 2025-07-16 13:35:39 -04:00
3 changed files with 72 additions and 41 deletions

44
bolt.go
View File

@@ -14,7 +14,9 @@ import (
)
const (
TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable
//Discord auth token must be saved as an environment variable using this label/name
//in order for bolt to detect it
TOKEN_ENV_VAR = "DISCORD_TOKEN"
BOT_INTENTS = dg.IntentGuilds |
dg.IntentGuildMembers |
@@ -24,12 +26,12 @@ const (
dg.IntentGuildMessageReactions
)
// basic bot structure containing discordgo connection as well as the command map
type bolt struct {
*dg.Session //holds discordgo internals
commands map[string]Command //maps trigger phrase to command struct for fast lookup
indicator string //the indicator used to detect whether a message is a command
logLvl LogLevel //determines how much the bot logs
channels []string //optional list of channels that the bot listens in, all channels are used if list is empty
}
type Bolt interface {
@@ -45,7 +47,7 @@ type Bolt interface {
timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
}
// create a new bolt interface
// creates and returns a new bolt interface after ensuring token is present and applying option functions
func New(opts ...Option) (Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check {
@@ -75,9 +77,9 @@ func New(opts ...Option) (Bolt, error) {
}
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
// call that handles safe shutdown of the bot
// call that handles safe shutdown
func (b *bolt) Start() error {
//register commands and open connection
//registers the message handler used internally to detect commands
b.AddHandler(b.messageHandler)
err := b.Open()
@@ -104,25 +106,43 @@ func (b *bolt) stop() error {
// adds commands to bot command map for use
func (b *bolt) AddCommands(cmd ...Command) {
//command trigger words are mapped directly to payload functions to prevent
//extra loops when searching for the appropriate payload
for _, c := range cmd {
b.commands[c.Trigger] = c
}
}
// handler function that parses message data and executes any command payloads
// internal message handler function. Ensure's the message is a message the bot should interpret
// and checks to see if it contains a command then executes the proper payload function
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Printf("failed to get guild: %e\n", err)
return
}
//get channel name to, idk if i like this
channel, err := s.Channel(msg.ChannelID)
if err != nil {
log.Printf("failed to get channel from guild: %e\n", err)
return
}
if len(b.channels) > 0 {
var check bool
for _, c := range b.channels {
if channel.Name == c {
check = true
}
}
//not a channel we care about
if !check {
return
}
}
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Printf("failed to get guild: %e\n", err)
return
}
//if there is no content it is likely an image, gif, or sticker, updating message content for
//better logging and to avoid confusion
if len(msg.Content) == 0 {

View File

@@ -5,36 +5,40 @@ import "fmt"
//built-in Discord reactions
type Reaction string
//a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const (
ReactionThumbsUp Reaction = ":+1:"
ReactionThumbsDown Reaction = ":-1:"
ReactionHundred Reaction = ":100:"
ReactionHeart Reaction = ":heart:"
ReactionPinkHeart Reaction = ":pink_heart:"
ReactionOrangeHeart Reaction = ":orange_heart:"
ReactionYellowHeart Reaction = ":yellow_heart:"
ReactionGreenHeart Reaction = ":green_heart:"
ReactionBlueHeart Reaction = ":blue_heart:"
ReactionBlackHeart Reaction = ":black_heart:"
ReactionPointUp Reaction = ":point_up:"
ReactionPointDown Reaction = ":point_down:"
ReactionHotdog Reaction = ":hotdog:"
ReactionDog Reaction = ":dog:"
ReactionCat Reaction = ":cat:"
ReactionMonkey Reaction = ":monkey:"
ReactionGiraffe Reaction = ":giraffe:"
ReactionDuck Reaction = ":duck:"
ReactionGoose Reaction = ":goose:"
ReactionWatermelon Reaction = ":watermelon:"
ReactionHoney Reaction = ":honey_pot:"
ReactionSandwich Reaction = ":sandwich:"
ReactionPepper Reaction = ":hot_pepper:"
ReactionNoPedestrians Reaction = ":no_pedestrian:"
ReactionExclamation Reaction = ":exclamation:"
ReactionDoubleExclamation Reaction = ":bangbang:"
ReactionSkull Reaction = ":skull:"
ReactionSpeakingHead Reaction = ":speaking_head:"
ReactionGreenCheck Reaction = ":white_check_mark:"
ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎"
ReactionHundred Reaction = "💯"
ReactionHeart Reaction = "❤️"
ReactionPinkHeart Reaction = "🩷"
ReactionOrangeHeart Reaction = "🧡"
ReactionYellowHeart Reaction = "💛"
ReactionGreenHeart Reaction = "💚"
ReactionBlueHeart Reaction = "💙"
ReactionBlackHeart Reaction = "🖤"
ReactionPointUp Reaction = "☝️"
ReactionPointDown Reaction = "👇"
ReactionHotdog Reaction = "🌭"
ReactionDog Reaction = "🐶"
ReactionCat Reaction = "🐱"
ReactionMonkey Reaction = "🐒"
ReactionGiraffe Reaction = "🦒"
ReactionDuck Reaction = "🦆"
ReactionGoose Reaction = "🪿"
ReactionWatermelon Reaction = "🍉"
ReactionHoney Reaction = "🍯"
ReactionSandwich Reaction = "🥪"
ReactionPepper Reaction = "🌶️"
ReactionNoPedestrians Reaction = "🚷"
ReactionExclamation Reaction = ""
ReactionDoubleExclamation Reaction = "‼️"
ReactionSkull Reaction = "💀"
ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = ""
ReactionDragon Reaction = "🐉"
ReactionLizard Reaction = "🦎"
ReactionTakeAKnee Reaction = "🧎‍♂️‍➡️"
)
// information about attachments to messages

View File

@@ -23,3 +23,10 @@ func WithLogLevel(lvl LogLevel) Option {
b.logLvl = lvl
}
}
// restrict the channels the bot listens in and responds to, must be a list of channel names
func WithListenChannels(channels []string) Option {
return func(b *bolt) {
b.channels = channels
}
}