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Author SHA1 Message Date
b47c979e3b
pushing code for channel lockdowns
- honestly not sure if its worth adding
2025-08-13 15:42:06 -04:00
3 changed files with 86 additions and 90 deletions

139
bolt.go
View File

@ -14,7 +14,9 @@ import (
) )
const ( const (
TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable //Discord auth token must be saved as an environment variable using this label/name
//in order for bolt to detect it
TOKEN_ENV_VAR = "DISCORD_TOKEN"
BOT_INTENTS = dg.IntentGuilds | BOT_INTENTS = dg.IntentGuilds |
dg.IntentGuildMembers | dg.IntentGuildMembers |
@ -24,12 +26,12 @@ const (
dg.IntentGuildMessageReactions dg.IntentGuildMessageReactions
) )
// basic bot structure containing discordgo connection as well as the command map
type bolt struct { type bolt struct {
*dg.Session //holds discordgo internals *dg.Session //holds discordgo internals
commands map[string]Command //maps trigger phrase to command struct for fast lookup commands map[string]Command //maps trigger phrase to command struct for fast lookup
indicator string //the indicator used to detect whether a message is a command indicator string //the indicator used to detect whether a message is a command
logLvl LogLevel //determines how much the bot logs logLvl LogLevel //determines how much the bot logs
channels []string //optional list of channels that the bot listens in, all channels are used if list is empty
} }
type Bolt interface { type Bolt interface {
@ -38,14 +40,14 @@ type Bolt interface {
//filtered methods //filtered methods
stop() error stop() error
messageHandler(s *dg.Session, msg *dg.MessageCreate) messageHandler(s *dg.Session, msg *dg.MessageCreate)
handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error
createReply(content, message, channel, guild string) *dg.MessageSend createReply(content, message, channel, guild string) *dg.MessageSend
getRemainingTimeout(timeout time.Time) string getRemainingTimeout(timeout time.Time) string
roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error)
} }
// create a new bolt interface // creates and returns a new bolt interface after ensuring token is present and applying option functions
func New(opts ...Option) (Bolt, error) { func New(opts ...Option) (Bolt, error) {
_, check := os.LookupEnv(TOKEN_ENV_VAR) _, check := os.LookupEnv(TOKEN_ENV_VAR)
if !check { if !check {
@ -66,7 +68,7 @@ func New(opts ...Option) (Bolt, error) {
//set default command indicator //set default command indicator
b.indicator = "." b.indicator = "."
//apply options //apply options to bolt
for _, opt := range opts { for _, opt := range opts {
opt(b) opt(b)
} }
@ -74,10 +76,10 @@ func New(opts ...Option) (Bolt, error) {
return b, nil return b, nil
} }
// starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING call // starts the bot, commands are added and the connection to Discord is opened, this is a BLOCKING
// that handles safe shutdown of the bot // call that handles safe shutdown
func (b *bolt) Start() error { func (b *bolt) Start() error {
//register commands and open connection //registers the message handler used internally to detect commands
b.AddHandler(b.messageHandler) b.AddHandler(b.messageHandler)
err := b.Open() err := b.Open()
@ -104,26 +106,43 @@ func (b *bolt) stop() error {
// adds commands to bot command map for use // adds commands to bot command map for use
func (b *bolt) AddCommands(cmd ...Command) { func (b *bolt) AddCommands(cmd ...Command) {
//command trigger words are mapped directly to payload functions to prevent
//extra loops when searching for the appropriate payload
for _, c := range cmd { for _, c := range cmd {
b.commands[c.Trigger] = c b.commands[c.Trigger] = c
} }
} }
// handler function that parses message data, handles logging the message based on logLevel, and executes // internal message handler function. Ensure's the message is a message the bot should interpret
// the payload function in a goroutine // and checks to see if it contains a command then executes the proper payload function
func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) { func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//get server information //get channel name to, idk if i like this
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Printf("failed to get guild: %e\n", err)
return
}
channel, err := s.Channel(msg.ChannelID) channel, err := s.Channel(msg.ChannelID)
if err != nil { if err != nil {
log.Printf("failed to get channel from guild: %e\n", err) log.Printf("failed to get channel from guild: %e\n", err)
return return
} }
if len(b.channels) > 0 {
var check bool
for _, c := range b.channels {
if channel.Name == c {
check = true
}
}
//not a channel we care about
if !check {
return
}
}
server, err := s.Guild(msg.GuildID)
if err != nil {
log.Printf("failed to get guild: %e\n", err)
return
}
//if there is no content it is likely an image, gif, or sticker, updating message content for //if there is no content it is likely an image, gif, or sticker, updating message content for
//better logging and to avoid confusion //better logging and to avoid confusion
if len(msg.Content) == 0 { if len(msg.Content) == 0 {
@ -132,7 +151,7 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//the bot will ignore it's own messages to prevent command loops //the bot will ignore it's own messages to prevent command loops
if msg.Author.ID == s.State.User.ID { if msg.Author.ID == s.State.User.ID {
if b.logLvl == LogLevelCmd || b.logLvl == LogLevelAll { if b.logLvl == LogLevelCmd {
//log command responses //log command responses
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content) log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
} }
@ -147,42 +166,29 @@ func (b *bolt) messageHandler(s *dg.Session, msg *dg.MessageCreate) {
//does the message have the command indicator //does the message have the command indicator
lg := len(b.indicator) lg := len(b.indicator)
if msg.Content[:lg] == b.indicator { if msg.Content[:lg] == b.indicator {
mCreate := &MessageCreateEvent{ err := b.handleCommand(msg, s, server, channel, lg)
AuthorUsername: msg.Author.Username,
AuthorID: msg.Author.ID,
AuthorRoles: msg.Member.Roles,
MsgID: msg.ID,
Msg: msg.Content,
MsgChanID: msg.ChannelID,
MsgGuildID: msg.GuildID,
MsgAttachments: msg.Attachments,
}
if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", mCreate.MsgGuildName, mCreate.MsgChanName, mCreate.AuthorUsername, mCreate.Msg)
}
//handled in its own goroutine to allow for async commands
go func() {
err := b.handleCommand(mCreate, s, lg)
if err != nil { if err != nil {
log.Println(err) log.Println(err)
return
} }
}()
} }
} }
// parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord // parses command from message and handles timeout checks, role checks, and command execution. All command responses are sent back to Discord
func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int) error { func (b *bolt) handleCommand(msg *dg.MessageCreate, s *dg.Session, server *dg.Guild, channel *dg.Channel, lg int) error {
words := strings.Split(msgEvent.Msg, " ") if b.logLvl == LogLevelCmd {
//log commands
log.Printf("< %s | %s | %s > %s\n", server.Name, channel.Name, msg.Author.Username, msg.Content)
}
words := strings.Split(msg.Content, " ")
run, ok := b.commands[words[0][lg:]] run, ok := b.commands[words[0][lg:]]
if !ok { if !ok {
return nil //command doesn't exist, maybe log or respond to author return nil //command doesn't exist, maybe log or respond to author
} }
//has command met its timeout requirements //has command met its timeout requirements
tc, err := b.timeoutCheck(msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID, s, run) tc, err := b.timeoutCheck(msg, s, run)
if err != nil { if err != nil {
return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err) return fmt.Errorf("failed to calculate timeout for %s\n%e", run.Trigger, err)
} }
@ -192,38 +198,32 @@ func (b *bolt) handleCommand(msgEvent *MessageCreateEvent, s *dg.Session, lg int
//does user have correct permissions //does user have correct permissions
if run.Roles != nil { if run.Roles != nil {
check, err := b.roleCheck(msgEvent.MsgGuildID, msgEvent.AuthorRoles, s, run) check, err := b.roleCheck(msg, s, run)
if err != nil { if err != nil {
return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err) return fmt.Errorf("failed to perform permission checks for %s\n%e", run.Trigger, err)
} }
if !check { if !check {
reply := b.createReply("you do not have permissions to run that command", msgEvent.MsgID, msgEvent.MsgChanID, msgEvent.MsgGuildID)
_, err := s.ChannelMessageSendComplex(msgEvent.MsgChanID, reply)
if err != nil {
return err
}
return nil return nil
} }
} }
//populate message struct exposed to client
plMsg := Message{ plMsg := Message{
Author: msgEvent.AuthorUsername, Author: msg.Author.Username,
ID: msgEvent.AuthorID, ID: msg.Author.ID,
msgID: msgEvent.MsgID, msgID: msg.ID,
Words: words, Words: words,
Content: msgEvent.Msg, Content: msg.Content,
Channel: msgEvent.MsgChanName, Channel: channel.Name,
channelID: msgEvent.MsgChanID, channelID: msg.ChannelID,
Server: msgEvent.MsgGuildName, Server: server.Name,
serverID: msgEvent.MsgGuildID, serverID: server.ID,
sesh: b, sesh: b,
} }
//check for file attachments //check for file attachments
if len(msgEvent.MsgAttachments) > 0 { if len(msg.Attachments) > 0 {
var att []MessageAttachment var att []MessageAttachment
for _, a := range msgEvent.MsgAttachments { for _, a := range msg.Attachments {
att = append(att, MessageAttachment{ att = append(att, MessageAttachment{
ID: a.ID, ID: a.ID,
URL: a.URL, URL: a.URL,
@ -288,15 +288,15 @@ func (b *bolt) getRemainingTimeout(timeout time.Time) string {
} }
// checks if the author of msg has the correct role to run the requested command // checks if the author of msg has the correct role to run the requested command
func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Command) (bool, error) { func (b *bolt) roleCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
var found bool var found bool
//loop thru author roles, there may be a better way to check for this UNION //loop thru author roles, there may be a better way to check for this UNION
//TODO: improve role search performance to support bigger lists //TODO: improve role search performance to support bigger lists
for _, r := range roles { for _, r := range msg.Member.Roles {
//get role name from ID //get role name from ID
n, err := s.State.Role(guild, r) n, err := s.State.Role(msg.GuildID, r)
if err != nil { if err != nil {
return false, fmt.Errorf("failed to get role from ID %s\n%e", guild, err) return false, fmt.Errorf("failed to get role from ID %s\n%e", msg.GuildID, err)
} }
//does this role exist in command roles //does this role exist in command roles
check := slices.Contains(run.Roles, n.Name) check := slices.Contains(run.Roles, n.Name)
@ -306,8 +306,13 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
} }
} }
//can't find role, don't run command //can't find role, don't run command, alert user of missing permissions
if !found { if !found {
reply := b.createReply("you do not have permissions to run that command", msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil {
return false, fmt.Errorf("failed to send permission response: %e", err)
}
return false, nil return false, nil
} }
@ -315,11 +320,11 @@ func (b *bolt) roleCheck(guild string, roles []string, s *dg.Session, run Comman
} }
// check if the command timeout has been met, responding with remaining time if timeout has not been met yet. // check if the command timeout has been met, responding with remaining time if timeout has not been met yet.
func (b *bolt) timeoutCheck(msgID, channelID, guildID string, s *dg.Session, run Command) (bool, error) { func (b *bolt) timeoutCheck(msg *dg.MessageCreate, s *dg.Session, run Command) (bool, error) {
wait := run.lastRun.Add(run.Timeout) wait := run.lastRun.Add(run.Timeout)
if !time.Now().After(wait) { if !time.Now().After(wait) {
reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msgID, channelID, guildID) reply := b.createReply(fmt.Sprintf("that command cannot be run for another %s", b.getRemainingTimeout(wait)), msg.ID, msg.ChannelID, msg.GuildID)
_, err := s.ChannelMessageSendComplex(channelID, reply) _, err := s.ChannelMessageSendComplex(msg.ChannelID, reply)
if err != nil { if err != nil {
return false, fmt.Errorf("failed to send timeout response: %e", err) return false, fmt.Errorf("failed to send timeout response: %e", err)
} }

View File

@ -1,15 +1,11 @@
package bolt package bolt
import ( import "fmt"
"fmt"
dg "github.com/bwmarrin/discordgo" //built-in Discord reactions
)
// built-in Discord reactions
type Reaction string type Reaction string
// a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this. //a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.
const ( const (
ReactionThumbsUp Reaction = "👍" ReactionThumbsUp Reaction = "👍"
ReactionThumbsDown Reaction = "👎" ReactionThumbsDown Reaction = "👎"
@ -41,22 +37,10 @@ const (
ReactionSpeakingHead Reaction = "🗣️" ReactionSpeakingHead Reaction = "🗣️"
ReactionGreenCheck Reaction = "✅" ReactionGreenCheck Reaction = "✅"
ReactionDragon Reaction = "🐉" ReactionDragon Reaction = "🐉"
ReactionLizard Reaction = "🦎"
ReactionTakeAKnee Reaction = "🧎‍♂️‍➡️"
) )
// struct containing message event fields to prevent passing MessageCreate events and holding up routines
type MessageCreateEvent struct {
AuthorUsername string
AuthorID string
AuthorRoles []string
MsgID string
Msg string
MsgChanID string
MsgChanName string
MsgGuildID string
MsgGuildName string
MsgAttachments []*dg.MessageAttachment
}
// information about attachments to messages // information about attachments to messages
type MessageAttachment struct { type MessageAttachment struct {
ID string ID string

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@ -23,3 +23,10 @@ func WithLogLevel(lvl LogLevel) Option {
b.logLvl = lvl b.logLvl = lvl
} }
} }
// restrict the channels the bot listens in and responds to, must be a list of channel names
func WithListenChannels(channels []string) Option {
return func(b *bolt) {
b.channels = channels
}
}